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20 lines
398 B
C++
20 lines
398 B
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "UnrealCodeAnalyzerPCH.h"
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#include "Consumer.h"
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using namespace clang;
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namespace UnrealCodeAnalyzer
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{
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void FConsumer::HandleTranslationUnit(ASTContext& Context)
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{
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Visitor.TraverseDecl(Context.getTranslationUnitDecl());
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}
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FConsumer::FConsumer(ASTContext* Context, StringRef InFile) :
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Visitor(Context, InFile)
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{ }
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}
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