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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_CEF3
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#if PLATFORM_WINDOWS
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#include "AllowWindowsPlatformTypes.h"
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#endif
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#pragma push_macro("OVERRIDE")
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#undef OVERRIDE // cef headers provide their own OVERRIDE macro
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#include "include/cef_v8.h"
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#pragma pop_macro("OVERRIDE")
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#if PLATFORM_WINDOWS
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#include "HideWindowsPlatformTypes.h"
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#endif
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class FUnrealCEFSubProcessRemoteScripting;
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class FUnrealCEFSubProcessRemoteObject
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: public CefBase
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{
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public:
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FUnrealCEFSubProcessRemoteObject(FUnrealCEFSubProcessRemoteScripting* InRemoteScripting, CefRefPtr<CefBrowser> InBrowser, const FGuid& InObjectId)
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: RemoteScripting(InRemoteScripting)
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, Browser(InBrowser)
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, ObjectId(InObjectId) {}
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virtual ~FUnrealCEFSubProcessRemoteObject();
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bool ExecuteMethod(const CefString& MethodName,
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CefRefPtr<CefV8Value> Object, const CefV8ValueList& Arguments,
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CefRefPtr<CefV8Value>& Retval, CefString& Exception);
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private:
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FUnrealCEFSubProcessRemoteScripting* RemoteScripting;
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CefRefPtr<CefBrowser> Browser;
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FGuid ObjectId;
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// Include the default reference counting implementation.
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IMPLEMENT_REFCOUNTING(FUnrealCEFSubProcessRemoteObject);
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};
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class FUnrealCEFSubProcessRemoteMethodHandler
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: public CefV8Handler
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{
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public:
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FUnrealCEFSubProcessRemoteMethodHandler(CefRefPtr<FUnrealCEFSubProcessRemoteObject> InRemoteObject, CefString& InMethodName)
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: RemoteObject(InRemoteObject)
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, MethodName(InMethodName)
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{}
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virtual bool Execute(const CefString& Name,
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CefRefPtr<CefV8Value> Object, const CefV8ValueList& Arguments,
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CefRefPtr<CefV8Value>& Retval, CefString& Exception) override;
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private:
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CefRefPtr<FUnrealCEFSubProcessRemoteObject> RemoteObject;
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CefString MethodName;
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// Include the default reference counting implementation.
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IMPLEMENT_REFCOUNTING(FUnrealCEFSubProcessRemoteMethodHandler);
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};
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#endif |