Files
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Private/Windows/SymbolDebuggerMainWindows.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

17 lines
354 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "SymbolDebuggerApp.h"
/**
* WinMain, called when the application is started
*/
int WINAPI WinMain( _In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow )
{
// do the slate viewer thing
RunSymbolDebugger(GetCommandLineW());
return 0;
}