You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
35 lines
886 B
C++
35 lines
886 B
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ParallelExecutor.h"
|
|
#include "RequiredProgramMainCPPInclude.h"
|
|
#include "BuildGraph.h"
|
|
|
|
IMPLEMENT_APPLICATION(ParallelExecutor, "ParallelExecutor")
|
|
|
|
|
|
int main(int ArgC, const char* ArgV[])
|
|
{
|
|
// TODO: command line options for limiting number of processes
|
|
// TODO: add ability to modify environment for child process, and add to job
|
|
// TODO: add a FPlatformMisc::WaitForProcessOutput() with optional parameter for cancel event
|
|
|
|
FCommandLine::Set(TEXT(""));
|
|
|
|
setvbuf(stdout, NULL, _IONBF, 0);
|
|
|
|
if(ArgC != 2)
|
|
{
|
|
wprintf(TEXT("Missing argument to ParallelExecutor for build graph."));
|
|
return 1;
|
|
}
|
|
|
|
FBuildGraph Graph;
|
|
if(!Graph.ReadFromFile(ArgV[1]))
|
|
{
|
|
wprintf(TEXT("Couldn't read '%hs'"), ArgV[1]);
|
|
return 1;
|
|
}
|
|
|
|
return Graph.ExecuteInParallel(FPlatformMisc::NumberOfCoresIncludingHyperthreads());
|
|
}
|