Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Target.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

61 lines
1.7 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class BuildPatchToolTarget : TargetRules
{
public BuildPatchToolTarget( TargetInfo Target )
{
Type = TargetType.Program;
bOutputPubliclyDistributable = true;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames)
{
OutBuildBinaryConfigurations.Add(
new UEBuildBinaryConfiguration(
InType: UEBuildBinaryType.Executable,
InModuleNames: new List<string>() {
"BuildPatchTool"
}
)
);
}
public override bool ShouldCompileMonolithic(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
return true;
}
public override void SetupGlobalEnvironment(
TargetInfo Target,
ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration)
{
UEBuildConfiguration.bBuildEditor = false;
UEBuildConfiguration.bCompileAgainstEngine = false;
UEBuildConfiguration.bCompileAgainstCoreUObject = false;
UEBuildConfiguration.bCompileLeanAndMeanUE = true;
OutCPPEnvironmentConfiguration.Definitions.Add("WITH_BUILDPATCHGENERATION=1");
OutLinkEnvironmentConfiguration.bIsBuildingConsoleApplication = true;
OutLinkEnvironmentConfiguration.bHasExports = false;
}
public override bool GUBP_AlwaysBuildWithTools(UnrealTargetPlatform InHostPlatform, out bool bInternalToolOnly, out bool SeparateNode, out bool CrossCompile)
{
bInternalToolOnly = true;
SeparateNode = true;
CrossCompile = false;
return true;
}
}