Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

29 lines
633 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BuildPatchTool : ModuleRules
{
public BuildPatchTool( TargetInfo Target )
{
PublicIncludePaths.Add("Runtime/Launch/Public");
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"BuildPatchServices",
"Projects",
// The below items are not strictly needed by BPT, but core appears to need them during initialization
"PakFile",
"SandboxFile",
"NetworkFile",
"StreamingFile"
}
);
}
}