Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorModule.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

28 lines
787 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#ifndef __StaticMeshEditorModule_h__
#define __StaticMeshEditorModule_h__
#include "UnrealEd.h"
#include "ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/IToolkit.h"
#include "IStaticMeshEditor.h"
extern const FName StaticMeshEditorAppIdentifier;
/**
* Static mesh editor module interface
*/
class IStaticMeshEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/**
* Creates a new static mesh editor.
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) = 0;
};
#endif // __StaticMeshEditorModule_h__