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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "PluginWardenPrivatePCH.h"
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#include "PluginWardenModule.h"
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#include "SAuthorizingPlugin.h"
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IMPLEMENT_MODULE( FPluginWardenModule, PluginWarden );
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#define LOCTEXT_NAMESPACE "PluginWarden"
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TSet<FString> AuthorizedPlugins;
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void FPluginWardenModule::StartupModule()
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{
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}
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void FPluginWardenModule::ShutdownModule()
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{
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}
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void FPluginWardenModule::CheckEntitlementForPlugin(const FText& PluginFriendlyName, const FString& PluginGuid, TFunction<void()> AuthorizedCallback)
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{
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// If we've previously authorized the plug-in, just immediately verify access.
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if ( AuthorizedPlugins.Contains(PluginGuid) )
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{
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AuthorizedCallback();
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return;
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}
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// Create the window
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TSharedRef<SWindow> AuthorizingPluginWindow = SNew(SWindow)
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.SupportsMaximize(false)
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.SupportsMinimize(false)
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.HasCloseButton(true)
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.SizingRule(ESizingRule::Autosized)
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.Title(FText::Format(LOCTEXT("EntitlementCheckFormat", "{0} - Entitlement Check"), PluginFriendlyName));
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TSharedRef<SAuthorizingPlugin> PluginAuthPanel = SNew(SAuthorizingPlugin, AuthorizingPluginWindow, PluginFriendlyName, PluginGuid, AuthorizedCallback);
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AuthorizingPluginWindow->SetContent(PluginAuthPanel);
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FSlateApplication::Get().AddModalWindow(AuthorizingPluginWindow, nullptr);
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}
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#undef LOCTEXT_NAMESPACE
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