Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneCaptureDialog/Private/MovieSceneCaptureDialogModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

734 lines
22 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "MovieSceneCaptureDialogModule.h"
#include "MovieSceneCapture.h"
#include "UnrealEdMisc.h"
#include "SlateBasics.h"
#include "SlateExtras.h"
#include "SceneViewport.h"
#include "SDockTab.h"
#include "JsonObjectConverter.h"
#include "INotificationWidget.h"
#include "SNotificationList.h"
#include "NotificationManager.h"
#include "EditorStyle.h"
#include "Editor.h"
#include "PropertyEditing.h"
#include "FileHelpers.h"
#include "ISessionServicesModule.h"
#include "ISessionInstanceInfo.h"
#include "ISessionInfo.h"
#include "ISessionManager.h"
#include "SLevelViewport.h"
#define LOCTEXT_NAMESPACE "MovieSceneCaptureDialog"
const TCHAR* MovieCaptureSessionName = TEXT("Movie Scene Capture");
DECLARE_DELEGATE_RetVal_OneParam(FText, FOnStartCapture, UMovieSceneCapture*);
class SRenderMovieSceneSettings : public SCompoundWidget, public FGCObject
{
SLATE_BEGIN_ARGS(SRenderMovieSceneSettings) : _InitialObject(nullptr) {}
SLATE_EVENT(FOnStartCapture, OnStartCapture)
SLATE_ARGUMENT(UMovieSceneCapture*, InitialObject)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs)
{
FPropertyEditorModule& PropertyEditor = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
FDetailsViewArgs DetailsViewArgs;
DetailsViewArgs.bUpdatesFromSelection = false;
DetailsViewArgs.bLockable = false;
DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
DetailsViewArgs.ViewIdentifier = "RenderMovieScene";
DetailView = PropertyEditor.CreateDetailView(DetailsViewArgs);
OnStartCapture = InArgs._OnStartCapture;
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
[
DetailView.ToSharedRef()
]
+ SVerticalBox::Slot()
.AutoHeight()
[
SAssignNew(ErrorText, STextBlock)
.Visibility(EVisibility::Hidden)
]
+ SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Right)
.Padding(5.f)
[
SNew(SButton)
.ContentPadding(FMargin(10, 5))
.Text(LOCTEXT("Export", "Capture Movie"))
.OnClicked(this, &SRenderMovieSceneSettings::OnStartClicked)
]
];
if (InArgs._InitialObject)
{
SetObject(InArgs._InitialObject);
}
}
void SetObject(UMovieSceneCapture* InMovieSceneCapture)
{
MovieSceneCapture = InMovieSceneCapture;
DetailView->SetObject(InMovieSceneCapture);
ErrorText->SetText(FText());
ErrorText->SetVisibility(EVisibility::Hidden);
}
virtual void AddReferencedObjects( FReferenceCollector& Collector ) override
{
Collector.AddReferencedObject(MovieSceneCapture);
}
private:
FReply OnStartClicked()
{
FText Error;
if (OnStartCapture.IsBound())
{
Error = OnStartCapture.Execute(MovieSceneCapture);
}
ErrorText->SetText(Error);
ErrorText->SetVisibility(Error.IsEmpty() ? EVisibility::Hidden : EVisibility::Visible);
return FReply::Handled();
}
TSharedPtr<IDetailsView> DetailView;
TSharedPtr<STextBlock> ErrorText;
FOnStartCapture OnStartCapture;
UMovieSceneCapture* MovieSceneCapture;
};
enum class ECaptureState
{
Pending,
Success,
Failure
};
DECLARE_DELEGATE_OneParam(FOnCaptureFinished, bool /*bCancelled*/);
class SCaptureMovieNotification : public SCompoundWidget, public INotificationWidget
{
public:
SLATE_BEGIN_ARGS(SCaptureMovieNotification){}
SLATE_ATTRIBUTE(ECaptureState, CaptureState)
SLATE_EVENT(FOnCaptureFinished, OnCaptureFinished)
SLATE_EVENT(FSimpleDelegate, OnCancel)
SLATE_ARGUMENT(FString, CapturePath)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs)
{
CaptureState = InArgs._CaptureState;
OnCaptureFinished = InArgs._OnCaptureFinished;
OnCancel = InArgs._OnCancel;
CachedState = ECaptureState::Pending;
FString CapturePath = FPaths::ConvertRelativePathToFull(InArgs._CapturePath);
CapturePath.RemoveFromEnd(TEXT("\\"));
auto OnBrowseToFolder = [=]{
FPlatformProcess::ExploreFolder(*CapturePath);
};
ChildSlot
[
SNew(SBorder)
.Padding(FMargin(15.0f))
.BorderImage(FCoreStyle::Get().GetBrush("NotificationList.ItemBackground"))
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(FMargin(0,0,0,5.0f))
.HAlign(HAlign_Right)
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SAssignNew(TextBlock, STextBlock)
.Font(FCoreStyle::Get().GetFontStyle(TEXT("NotificationList.FontBold")))
.Text(LOCTEXT("RenderingVideo", "Capturing video"))
]
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(FMargin(15.f,0,0,0))
[
SAssignNew(Throbber, SThrobber)
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Right)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SAssignNew(Hyperlink, SHyperlink)
.Visibility(EVisibility::Collapsed)
.Text(LOCTEXT("OpenFolder", "Open Capture Folder..."))
.OnNavigate_Lambda(OnBrowseToFolder)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SAssignNew(Button, SButton)
.Text(LOCTEXT("StopButton", "Stop Capture"))
.OnClicked(this, &SCaptureMovieNotification::ButtonClicked)
]
]
]
];
}
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
if (State != SNotificationItem::CS_Pending)
{
return;
}
ECaptureState StateThisFrame = CaptureState.Get();
if (CachedState != StateThisFrame)
{
CachedState = StateThisFrame;
if (CachedState == ECaptureState::Success)
{
TextBlock->SetText(LOCTEXT("CaptureFinished", "Capture Finished"));
OnCaptureFinished.ExecuteIfBound(true);
}
else if (CachedState == ECaptureState::Failure)
{
TextBlock->SetText(LOCTEXT("CaptureFailed", "Capture Failed"));
OnCaptureFinished.ExecuteIfBound(false);
}
else
{
ensureMsgf(false, TEXT("Cannot move from a finished to a pending state."));
}
}
}
virtual void OnSetCompletionState(SNotificationItem::ECompletionState InState)
{
State = InState;
if (State != SNotificationItem::CS_Pending)
{
Hyperlink->SetVisibility(EVisibility::Visible);
Throbber->SetVisibility(EVisibility::Collapsed);
Button->SetVisibility(EVisibility::Collapsed);
}
}
virtual TSharedRef< SWidget > AsWidget()
{
return AsShared();
}
private:
FReply ButtonClicked()
{
if (State == SNotificationItem::CS_Pending)
{
OnCancel.ExecuteIfBound();
}
return FReply::Handled();
}
private:
TSharedPtr<SWidget> Button, Throbber, Hyperlink;
TSharedPtr<STextBlock> TextBlock;
SNotificationItem::ECompletionState State;
FSimpleDelegate OnCancel;
ECaptureState CachedState;
TAttribute<ECaptureState> CaptureState;
FOnCaptureFinished OnCaptureFinished;
};
struct FInEditorCapture
{
FInEditorCapture(UMovieSceneCapture* InCaptureObject, TFunction<void()> InOnStarted)
: CaptureObject(InCaptureObject)
{
ULevelEditorPlaySettings* PlayInEditorSettings = GetMutableDefault<ULevelEditorPlaySettings>();
bScreenMessagesWereEnabled = GAreScreenMessagesEnabled;
GAreScreenMessagesEnabled = false;
OnStarted = InOnStarted;
FObjectWriter(PlayInEditorSettings, BackedUpPlaySettings);
OverridePlaySettings(PlayInEditorSettings);
CaptureObject->AddToRoot();
CaptureObject->OnCaptureFinished().AddRaw(this, &FInEditorCapture::OnEnd);
UGameViewportClient::OnViewportCreated().AddRaw(this, &FInEditorCapture::OnStart);
FEditorDelegates::EndPIE.AddRaw(this, &FInEditorCapture::OnEndPIE);
GEditor->RequestPlaySession(true, nullptr, false);
}
void OverridePlaySettings(ULevelEditorPlaySettings* PlayInEditorSettings)
{
const FMovieSceneCaptureSettings& Settings = CaptureObject->GetSettings();
PlayInEditorSettings->NewWindowWidth = Settings.Resolution.ResX;
PlayInEditorSettings->NewWindowHeight = Settings.Resolution.ResY;
PlayInEditorSettings->CenterNewWindow = true;
PlayInEditorSettings->LastExecutedPlayModeType = EPlayModeType::PlayMode_InEditorFloating;
TSharedRef<SWindow> CustomWindow = SNew(SWindow)
.Title(LOCTEXT("MovieRenderPreviewTitle", "Movie Render - Preview"))
.AutoCenter(EAutoCenter::PrimaryWorkArea)
.UseOSWindowBorder(true)
.FocusWhenFirstShown(false)
.ActivateWhenFirstShown(false)
.HasCloseButton(true)
.SupportsMaximize(false)
.SupportsMinimize(true)
.SizingRule(ESizingRule::FixedSize);
FSlateApplication::Get().AddWindow(CustomWindow);
PlayInEditorSettings->CustomPIEWindow = CustomWindow;
// Reset everything else
PlayInEditorSettings->GameGetsMouseControl = false;
PlayInEditorSettings->ShowMouseControlLabel = false;
PlayInEditorSettings->ViewportGetsHMDControl = false;
PlayInEditorSettings->EnableSound = false;
PlayInEditorSettings->bOnlyLoadVisibleLevelsInPIE = false;
PlayInEditorSettings->bPreferToStreamLevelsInPIE = false;
PlayInEditorSettings->PIEAlwaysOnTop = false;
PlayInEditorSettings->DisableStandaloneSound = true;
PlayInEditorSettings->AdditionalLaunchParameters = TEXT("");
PlayInEditorSettings->BuildGameBeforeLaunch = EPlayOnBuildMode::PlayOnBuild_Never;
PlayInEditorSettings->LaunchConfiguration = EPlayOnLaunchConfiguration::LaunchConfig_Default;
PlayInEditorSettings->SetPlayNetMode(EPlayNetMode::PIE_Standalone);
PlayInEditorSettings->SetRunUnderOneProcess(true);
PlayInEditorSettings->SetPlayNetDedicated(false);
PlayInEditorSettings->SetPlayNumberOfClients(1);
}
void OnStart()
{
for (const FWorldContext& Context : GEngine->GetWorldContexts())
{
if (Context.WorldType == EWorldType::PIE)
{
FSlatePlayInEditorInfo* SlatePlayInEditorSession = GEditor->SlatePlayInEditorMap.Find(Context.ContextHandle);
if (SlatePlayInEditorSession)
{
TSharedPtr<SWindow> Window = SlatePlayInEditorSession->SlatePlayInEditorWindow.Pin();
const FMovieSceneCaptureSettings& Settings = CaptureObject->GetSettings();
SlatePlayInEditorSession->SlatePlayInEditorWindowViewport->SetViewportSize(Settings.Resolution.ResX,Settings.Resolution.ResY);
FVector2D PreviewWindowSize(Settings.Resolution.ResX, Settings.Resolution.ResY);
// Keep scaling down the window size while we're bigger than half the destop width/height
{
FDisplayMetrics DisplayMetrics;
FSlateApplication::Get().GetDisplayMetrics(DisplayMetrics);
while(PreviewWindowSize.X >= DisplayMetrics.PrimaryDisplayWidth*.5f || PreviewWindowSize.Y >= DisplayMetrics.PrimaryDisplayHeight*.5f)
{
PreviewWindowSize *= .5f;
}
}
Window->Resize(PreviewWindowSize);
CaptureObject->Initialize(SlatePlayInEditorSession->SlatePlayInEditorWindowViewport, Context.PIEInstance);
OnStarted();
}
return;
}
}
// todo: error?
}
void Shutdown()
{
FEditorDelegates::EndPIE.RemoveAll(this);
UGameViewportClient::OnViewportCreated().RemoveAll(this);
CaptureObject->OnCaptureFinished().RemoveAll(this);
GAreScreenMessagesEnabled = bScreenMessagesWereEnabled;
FObjectReader(GetMutableDefault<ULevelEditorPlaySettings>(), BackedUpPlaySettings);
CaptureObject->Close();
CaptureObject->RemoveFromRoot();
}
void OnEndPIE(bool bIsSimulating)
{
Shutdown();
delete this;
}
void OnEnd()
{
Shutdown();
delete this;
GEditor->RequestEndPlayMap();
}
TFunction<void()> OnStarted;
bool bScreenMessagesWereEnabled;
TArray<uint8> BackedUpPlaySettings;
UMovieSceneCapture* CaptureObject;
};
class FMovieSceneCaptureDialogModule : public IMovieSceneCaptureDialogModule
{
virtual void OpenDialog(const TSharedRef<FTabManager>& TabManager, UMovieSceneCapture* CaptureObject) override
{
// Ensure the session services module is loaded otherwise we won't necessarily receive status updates from the movie capture session
FModuleManager::Get().LoadModuleChecked<ISessionServicesModule>("SessionServices").GetSessionManager();
TSharedPtr<SWindow> ExistingWindow = CaptureSettingsWindow.Pin();
if (ExistingWindow.IsValid())
{
ExistingWindow->BringToFront();
}
else
{
ExistingWindow = SNew(SWindow)
.Title( LOCTEXT("RenderMovieSettingsTitle", "Render Movie Settings") )
.HasCloseButton(true)
.SupportsMaximize(false)
.SupportsMinimize(false)
.ClientSize(FVector2D(500, 700));
TSharedPtr<SDockTab> OwnerTab = TabManager->GetOwnerTab();
TSharedPtr<SWindow> RootWindow = OwnerTab.IsValid() ? OwnerTab->GetParentWindow() : TSharedPtr<SWindow>();
if(RootWindow.IsValid())
{
FSlateApplication::Get().AddWindowAsNativeChild(ExistingWindow.ToSharedRef(), RootWindow.ToSharedRef());
}
else
{
FSlateApplication::Get().AddWindow(ExistingWindow.ToSharedRef());
}
}
ExistingWindow->SetContent(
SNew(SRenderMovieSceneSettings)
.InitialObject(CaptureObject)
.OnStartCapture_Raw(this, &FMovieSceneCaptureDialogModule::OnStartCapture)
);
CaptureSettingsWindow = ExistingWindow;
}
void OnCaptureFinished(bool bSuccess)
{
if (bSuccess)
{
InProgressCaptureNotification->SetCompletionState(SNotificationItem::CS_Success);
}
else
{
// todo: error to message log
InProgressCaptureNotification->SetCompletionState(SNotificationItem::CS_Fail);
}
InProgressCaptureNotification->ExpireAndFadeout();
InProgressCaptureNotification = nullptr;
}
FText OnStartCapture(UMovieSceneCapture* CaptureObject)
{
FString MapNameToLoad;
if( CaptureObject->Settings.bCreateTemporaryCopiesOfLevels )
{
TArray<FString> SavedMapNames;
GEditor->SaveWorldForPlay(SavedMapNames);
if (SavedMapNames.Num() == 0)
{
return LOCTEXT("CouldNotSaveMap", "Could not save map for movie capture.");
}
MapNameToLoad = SavedMapNames[ 0 ];
}
else
{
// Prompt the user to save their changes so that they'll be in the movie, since we're not saving temporary copies of the level.
bool bPromptUserToSave = true;
bool bSaveMapPackages = true;
bool bSaveContentPackages = true;
if( !FEditorFileUtils::SaveDirtyPackages( bPromptUserToSave, bSaveMapPackages, bSaveContentPackages ) )
{
return LOCTEXT( "UserCancelled", "Capturing was cancelled from the save dialog." );
}
const FString WorldPackageName = GWorld->GetOutermost()->GetName();
MapNameToLoad = WorldPackageName;
}
// Allow the game mode to be overridden
if( CaptureObject->Settings.GameModeOverride != nullptr )
{
const FString GameModeName = CaptureObject->Settings.GameModeOverride->GetPathName();
MapNameToLoad += FString::Printf( TEXT( "?game=%s" ), *GameModeName );
}
if (InProgressCaptureNotification.IsValid())
{
return LOCTEXT("AlreadyCapturing", "There is already a movie scene capture process open. Please close it and try again.");
}
CaptureObject->SaveConfig();
if (CaptureObject->ProtocolSettings)
{
CaptureObject->ProtocolSettings->SaveConfig();
}
return CaptureObject->bUseSeparateProcess ? CaptureInNewProcess(CaptureObject, MapNameToLoad) : CaptureInEditor(CaptureObject, MapNameToLoad);
}
FText CaptureInEditor(UMovieSceneCapture* CaptureObject, const FString& MapNameToLoad)
{
auto GetCaptureStatus = [=]{
for (const FWorldContext& Context : GEngine->GetWorldContexts())
{
if (Context.WorldType == EWorldType::PIE)
{
return ECaptureState::Pending;
}
}
return ECaptureState::Success;
};
auto OnCaptureStarted = [=]{
FNotificationInfo Info(
SNew(SCaptureMovieNotification)
.CaptureState_Lambda(GetCaptureStatus)
.CapturePath(CaptureObject->Settings.OutputDirectory.Path)
.OnCaptureFinished_Raw(this, &FMovieSceneCaptureDialogModule::OnCaptureFinished)
.OnCancel_Lambda([]{
GEditor->RequestEndPlayMap();
})
);
Info.bFireAndForget = false;
Info.ExpireDuration = 5.f;
InProgressCaptureNotification = FSlateNotificationManager::Get().AddNotification(Info);
InProgressCaptureNotification->SetCompletionState(SNotificationItem::CS_Pending);
};
// deliberately 'leak' the object, since it owns itself
new FInEditorCapture(CaptureObject, OnCaptureStarted);
return FText();
}
FText CaptureInNewProcess(UMovieSceneCapture* CaptureObject, const FString& MapNameToLoad)
{
// Save out the capture manifest to json
FString Filename = FPaths::GameSavedDir() / TEXT("MovieSceneCapture/Manifest.json");
TSharedRef<FJsonObject> Object = MakeShareable(new FJsonObject);
if (FJsonObjectConverter::UStructToJsonObject(CaptureObject->GetClass(), CaptureObject, Object, 0, 0))
{
TSharedRef<FJsonObject> RootObject = MakeShareable(new FJsonObject);
RootObject->SetField(TEXT("Type"), MakeShareable(new FJsonValueString(CaptureObject->GetClass()->GetPathName())));
RootObject->SetField(TEXT("Data"), MakeShareable(new FJsonValueObject(Object)));
if (CaptureObject->ProtocolSettings)
{
RootObject->SetField(TEXT("ProtocolType"), MakeShareable(new FJsonValueString(CaptureObject->ProtocolSettings->GetClass()->GetPathName())));
TSharedRef<FJsonObject> ProtocolDataObject = MakeShareable(new FJsonObject);
if (FJsonObjectConverter::UStructToJsonObject(CaptureObject->ProtocolSettings->GetClass(), CaptureObject->ProtocolSettings, ProtocolDataObject, 0, 0))
{
RootObject->SetField(TEXT("ProtocolData"), MakeShareable(new FJsonValueObject(ProtocolDataObject)));
}
}
FString Json;
TSharedRef<TJsonWriter<> > JsonWriter = TJsonWriterFactory<>::Create(&Json, 0);
if (FJsonSerializer::Serialize( RootObject, JsonWriter ))
{
FFileHelper::SaveStringToFile(Json, *Filename);
}
}
else
{
return LOCTEXT("UnableToSaveCaptureManifest", "Unable to save capture manifest");
}
FString EditorCommandLine = FString::Printf(TEXT("%s -MovieSceneCaptureManifest=\"%s\" -game"), *MapNameToLoad, *Filename);
if( CaptureObject->Settings.bCreateTemporaryCopiesOfLevels )
{
// the PIEVIACONSOLE parameter tells UGameEngine to add the auto-save dir to the paths array and repopulate the package file cache
// this is needed in order to support streaming levels as the streaming level packages will be loaded only when needed (thus
// their package names need to be findable by the package file caching system)
// (we add to EditorCommandLine because the URL is ignored by WindowsTools)
EditorCommandLine.Append( TEXT( " -PIEVIACONSOLE" ) );
}
// Spit out any additional, user-supplied command line args
if (!CaptureObject->AdditionalCommandLineArguments.IsEmpty())
{
EditorCommandLine.AppendChar(' ');
EditorCommandLine.Append(CaptureObject->AdditionalCommandLineArguments);
}
// Spit out any inherited command line args
if (!CaptureObject->InheritedCommandLineArguments.IsEmpty())
{
EditorCommandLine.AppendChar(' ');
EditorCommandLine.Append(CaptureObject->InheritedCommandLineArguments);
}
// Disable texture streaming if necessary
if (!CaptureObject->Settings.bEnableTextureStreaming)
{
EditorCommandLine.Append(TEXT(" -NoTextureStreaming"));
}
// Set the game resolution
EditorCommandLine += FString::Printf(TEXT(" -ResX=%d -ResY=%d"), CaptureObject->Settings.Resolution.ResX, CaptureObject->Settings.Resolution.ResY);
// Ensure game session is correctly set up
EditorCommandLine += FString::Printf(TEXT(" -messaging -SessionName=\"%s\""), MovieCaptureSessionName);
FString Params;
if (FPaths::IsProjectFilePathSet())
{
Params = FString::Printf(TEXT("\"%s\" %s %s"), *FPaths::GetProjectFilePath(), *EditorCommandLine, *FCommandLine::GetSubprocessCommandline());
}
else
{
Params = FString::Printf(TEXT("%s %s %s"), FApp::GetGameName(), *EditorCommandLine, *FCommandLine::GetSubprocessCommandline());
}
FString GamePath = FPlatformProcess::GenerateApplicationPath(FApp::GetName(), FApp::GetBuildConfiguration());
FProcHandle ProcessHandle = FPlatformProcess::CreateProc(*GamePath, *Params, true, false, false, nullptr, 0, nullptr, nullptr);
// @todo: progress reporting, UI feedback
if (ProcessHandle.IsValid())
{
TSharedRef<FProcHandle> SharedProcHandle = MakeShareable(new FProcHandle(ProcessHandle));
auto GetCaptureStatus = [=]{
if (!FPlatformProcess::IsProcRunning(*SharedProcHandle))
{
int32 RetCode = 0;
FPlatformProcess::GetProcReturnCode(*SharedProcHandle, &RetCode);
return RetCode == 0 ? ECaptureState::Success : ECaptureState::Failure;
}
else
{
return ECaptureState::Pending;
}
};
auto OnCancel = [=]{
bool bFoundInstance = false;
// Attempt to send a remote command to gracefully terminate the process
ISessionServicesModule& SessionServices = FModuleManager::Get().LoadModuleChecked<ISessionServicesModule>("SessionServices");
TSharedRef<ISessionManager> SessionManager = SessionServices.GetSessionManager();
TArray<TSharedPtr<ISessionInfo>> Sessions;
SessionManager->GetSessions(Sessions);
for (const TSharedPtr<ISessionInfo>& Session : Sessions)
{
if (Session->GetSessionName() == MovieCaptureSessionName)
{
TArray<TSharedPtr<ISessionInstanceInfo>> Instances;
Session->GetInstances(Instances);
for (const TSharedPtr<ISessionInstanceInfo>& Instance : Instances)
{
Instance->ExecuteCommand("exit");
bFoundInstance = true;
}
}
}
if (!bFoundInstance)
{
FPlatformProcess::TerminateProc(*SharedProcHandle);
}
};
FNotificationInfo Info(
SNew(SCaptureMovieNotification)
.CaptureState_Lambda(GetCaptureStatus)
.CapturePath(CaptureObject->Settings.OutputDirectory.Path)
.OnCaptureFinished_Raw(this, &FMovieSceneCaptureDialogModule::OnCaptureFinished)
.OnCancel_Lambda(OnCancel)
);
Info.bFireAndForget = false;
Info.ExpireDuration = 5.f;
InProgressCaptureNotification = FSlateNotificationManager::Get().AddNotification(Info);
InProgressCaptureNotification->SetCompletionState(SNotificationItem::CS_Pending);
}
return FText();
}
private:
/** */
TWeakPtr<SWindow> CaptureSettingsWindow;
TSharedPtr<SNotificationItem> InProgressCaptureNotification;
};
IMPLEMENT_MODULE( FMovieSceneCaptureDialogModule, MovieSceneCaptureDialog )
#undef LOCTEXT_NAMESPACE