Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetEditor.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

24 lines
1.0 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LocalizationDashboardPrivatePCH.h"
#include "SLocalizationTargetEditor.h"
#include "IDetailsView.h"
#include "LocalizationTargetTypes.h"
#include "PropertyEditorModule.h"
void SLocalizationTargetEditor::Construct(const FArguments& InArgs, ULocalizationTargetSet* const InProjectSettings, ULocalizationTarget* const InLocalizationTarget, const FIsPropertyEditingEnabled& IsPropertyEditingEnabled)
{
check(InProjectSettings->TargetObjects.Contains(InLocalizationTarget));
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
FDetailsViewArgs DetailsViewArgs(false, false, false, FDetailsViewArgs::ENameAreaSettings::HideNameArea, false, nullptr, false, NAME_None);
TSharedRef<IDetailsView> DetailsView = PropertyModule.CreateDetailView(DetailsViewArgs);
DetailsView->SetIsPropertyEditingEnabledDelegate(IsPropertyEditingEnabled);
ChildSlot
[
DetailsView
];
DetailsView->SetObject(InLocalizationTarget, true);
}