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134 lines
4.0 KiB
C++
134 lines
4.0 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "LevelEditor.h"
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#include "LevelViewportLayoutTwoPanes.h"
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#include "SLevelViewport.h"
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namespace ViewportLayoutTwoPanesDefs
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{
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/** Default splitters to equal 50/50 split */
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static const float DefaultSplitterPercentage = 0.5f;
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}
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// TLevelViewportLayoutTwoPanes<T> /////////////////////////////
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template <EOrientation TOrientation>
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TSharedRef<SWidget> TLevelViewportLayoutTwoPanes<TOrientation>::MakeViewportLayout(const FString& LayoutString)
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{
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FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
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TSharedPtr< SLevelViewport > ViewportWidget0;
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TSharedPtr< SLevelViewport > ViewportWidget1;
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FEngineShowFlags OrthoShowFlags(ESFIM_Editor);
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ApplyViewMode(VMI_BrushWireframe, false, OrthoShowFlags);
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FEngineShowFlags PerspectiveShowFlags(ESFIM_Editor);
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ApplyViewMode(VMI_Lit, true, PerspectiveShowFlags);
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FString ViewportKey0, ViewportKey1;
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float SplitterPercentage = ViewportLayoutTwoPanesDefs::DefaultSplitterPercentage;
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if (!SpecificLayoutString.IsEmpty())
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{
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// The Layout String only holds the unique ID of the Additional Layout Configs to use
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const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
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ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0");
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ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1");
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FString PercentageString;
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if(GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), PercentageString, GEditorPerProjectIni))
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{
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TTypeFromString<float>::FromString(SplitterPercentage, *PercentageString);
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}
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}
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SplitterWidget =
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SNew( SSplitter )
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.Orientation(TOrientation)
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+SSplitter::Slot()
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.Value(SplitterPercentage)
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[
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SAssignNew( ViewportWidget0, SLevelViewport )
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.ViewportType( LVT_OrthoXY )
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.ParentLayout( AsShared() )
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.ParentLevelEditor( ParentLevelEditor )
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.ConfigKey( ViewportKey0 )
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]
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+SSplitter::Slot()
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.Value(1.0f - SplitterPercentage)
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[
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SAssignNew( ViewportWidget1, SLevelViewport )
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.ViewportType( LVT_Perspective )
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.Realtime( true )
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.ParentLayout( AsShared() )
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.ParentLevelEditor( ParentLevelEditor )
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.ConfigKey( ViewportKey1 )
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];
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Viewports.Add( ViewportWidget0 );
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Viewports.Add( ViewportWidget1 );
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// Make newly-created perspective viewports active by default
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GCurrentLevelEditingViewportClient = &ViewportWidget1->GetLevelViewportClient();
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InitCommonLayoutFromString(SpecificLayoutString);
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return SplitterWidget.ToSharedRef();
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}
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template <EOrientation TOrientation>
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void TLevelViewportLayoutTwoPanes<TOrientation>::SaveLayoutString(const FString& LayoutString) const
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{
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if (!bIsTransitioning)
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{
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FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
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const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
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check (SplitterWidget->GetChildren()->Num() == 2);
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float Percentage = SplitterWidget->SlotAt(0).SizeValue.Get();
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GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), *TTypeToString<float>::ToString(Percentage), GEditorPerProjectIni);
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SaveCommonLayoutString(SpecificLayoutString);
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}
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}
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template <EOrientation TOrientation>
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void TLevelViewportLayoutTwoPanes<TOrientation>::ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement )
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{
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bool bWasFound = false;
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for (int32 SlotIdx = 0; SlotIdx < SplitterWidget->GetChildren()->Num(); SlotIdx++)
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{
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if (SplitterWidget->GetChildren()->GetChildAt(SlotIdx) == Source)
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{
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SplitterWidget->SlotAt(SlotIdx)
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[
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Replacement
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];
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bWasFound = true;
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break;
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}
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}
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// Source widget should have already been a content widget for the splitter
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check( bWasFound );
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}
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/**
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* Function avoids linker errors on the template class functions in this cpp file.
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* It avoids the need to put the contents of this file into the header.
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* It doesn't get called.
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*/
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void ViewportLayoutTwoPanes_LinkErrorFixFunc()
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{
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check(0);
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FLevelViewportLayoutTwoPanesVert DummyVert;
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FLevelViewportLayoutTwoPanesHoriz DummyHoriz;
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} |