Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Public/TutorialMetaData.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

47 lines
1.1 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISlateMetaData.h"
class INTROTUTORIALS_API FTutorialMetaData : public FTagMetaData
{
public:
SLATE_METADATA_TYPE(FTutorialMetaData, FTagMetaData)
FTutorialMetaData(FName InTag, FString InTabType, FString InFriendlyName = FString())
: FTagMetaData(InTag)
, TabTypeToOpen(InTabType)
, FriendlyName(InFriendlyName)
{
}
FTutorialMetaData(FName InTag)
: FTagMetaData(InTag)
{
}
/* The type of tab we want to open for this widget where relevant. */
FString TabTypeToOpen;
/** User friendly display name */
FString FriendlyName;
};
class INTROTUTORIALS_API FGraphNodeMetaData : public FTutorialMetaData
{
public:
SLATE_METADATA_TYPE(FGraphNodeMetaData, FTutorialMetaData)
FGraphNodeMetaData(FName InTag, FString InFriendlyName = FString(), FString InOuterName = FString(), FString InTabType = FString())
: FTutorialMetaData(InTag, InTabType, InFriendlyName)
, OuterName(InOuterName)
{
}
/** GUID for the node */
FGuid GUID;
/** Name of the outer (which should be the blueprint) */
FString OuterName;
};