Files
UnrealEngineUWP/Engine/Source/Editor/InputBindingEditor/Private/InputBindingEditorModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

37 lines
792 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "InputBindingEditorPrivatePCH.h"
/**
* Implements the LauncherUI module.
*/
class FInputBindingEditorModule
: public IInputBindingEditorModule
{
public:
// IInputBindingEditorModule interface
virtual TWeakPtr<SWidget> CreateInputBindingEditorPanel( ) override
{
TSharedPtr<SWidget> Panel = SNew(SInputBindingEditorPanel);
BindingEditorPanels.Add(Panel);
return Panel;
}
virtual void DestroyInputBindingEditorPanel( const TWeakPtr<SWidget>& Panel ) override
{
BindingEditorPanels.Remove(Panel.Pin());
}
private:
/** Holds the collection of created binding editor panels. */
TArray<TSharedPtr<SWidget> > BindingEditorPanels;
};
IMPLEMENT_MODULE(FInputBindingEditorModule, InputBindingEditor);