Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationStateNodes/SGraphNodeAnimStateEntry.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

34 lines
798 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
//
// Forward declarations.
//
class UAnimStateEntryNode;
class SGraphNodeAnimStateEntry : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeAnimStateEntry){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimStateEntryNode* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
// End of SNodePanel::SNode interface
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) override;
// End of SGraphNode interface
protected:
FSlateColor GetBorderBackgroundColor() const;
FText GetPreviewCornerText() const;
};