Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Private/GeometryCacheThumbnailRenderer.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

54 lines
1.7 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheEdModulePublicPCH.h"
#include "GeometryCacheThumbnailRenderer.h"
#include "GeometryCacheThumbnailScene.h"
#include "ThumbnailHelpers.h"
#include "EngineModule.h"
#include "SceneView.h"
#include "RendererInterface.h"
#include "GeometryCache.h"
UGeometryCacheThumbnailRenderer::UGeometryCacheThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
ThumbnailScene = nullptr;
}
void UGeometryCacheThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas)
{
UGeometryCache* GeometryCache = Cast<UGeometryCache>(Object);
if (GeometryCache != nullptr && !GeometryCache->IsPendingKill())
{
if (ThumbnailScene == nullptr)
{
ThumbnailScene = new FGeometryCacheThumbnailScene();
}
ThumbnailScene->SetGeometryCache(GeometryCache);
ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0);
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
ViewFamily.EngineShowFlags.MotionBlur = 0;
ViewFamily.EngineShowFlags.LOD = 0;
ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height);
GetRendererModule().BeginRenderingViewFamily(Canvas, &ViewFamily);
ThumbnailScene->SetGeometryCache(nullptr);
}
}
void UGeometryCacheThumbnailRenderer::BeginDestroy()
{
if (ThumbnailScene != nullptr)
{
delete ThumbnailScene;
ThumbnailScene = nullptr;
}
Super::BeginDestroy();
}