Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Public/EnvironmentQueryEditorModule.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

43 lines
1.6 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleInterface.h"
#include "AIGraphModule.h"
#include "Toolkits/IToolkit.h" // For EAssetEditorMode
DECLARE_LOG_CATEGORY_EXTERN(LogEnvironmentQueryEditor, Log, All);
class IEnvironmentQueryEditor;
class FEnvironmentQueryEditorModule : public IModuleInterface, public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
// IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** Creates an instance of EQS editor. Only virtual so that it can be called across the DLL boundary. */
virtual TSharedRef<IEnvironmentQueryEditor> CreateEnvironmentQueryEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UEnvQuery* Query );
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
/** EQS Editor app identifier string */
static const FName EnvironmentQueryEditorAppIdentifier;
TSharedPtr<struct FGraphNodeClassHelper> GetClassCache() { return ClassCache; }
private:
TSharedPtr<struct FGraphNodeClassHelper> ClassCache;
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
/** Asset type actions */
TSharedPtr<class FAssetTypeActions_EnvironmentQuery> ItemDataAssetTypeActions;
};