Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/Private/EditorStyleSet.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

33 lines
617 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "EditorStylePrivatePCH.h"
TSharedPtr< ISlateStyle > FEditorStyle::Instance = NULL;
void FEditorStyle::ResetToDefault()
{
SetStyle( FCoreStyle::Create("EditorStyle") );
}
void FEditorStyle::SetStyle( const TSharedRef< ISlateStyle >& NewStyle )
{
if( Instance != NewStyle )
{
if ( Instance.IsValid() )
{
FSlateStyleRegistry::UnRegisterSlateStyle( *Instance.Get() );
}
Instance = NewStyle;
if ( Instance.IsValid() )
{
FSlateStyleRegistry::RegisterSlateStyle( *Instance.Get() );
}
else
{
ResetToDefault();
}
}
}