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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "EditorStylePrivatePCH.h"
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/* UEditorStyleSettings interface
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*****************************************************************************/
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UEditorStyleSettings::UEditorStyleSettings( const FObjectInitializer& ObjectInitializer )
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: Super(ObjectInitializer)
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{
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SelectionColor = FLinearColor(0.828f, 0.364f, 0.003f);
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InactiveSelectionColor = FLinearColor(0.25f, 0.25f, 0.25f);
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PressedSelectionColor = FLinearColor(0.701f, 0.225f, 0.003f);
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bOpenAssetEditorTabsInNewWindow = true;
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bShowFriendlyNames = true;
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LogTimestampMode = ELogTimes::None;
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}
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FLinearColor UEditorStyleSettings::GetSubduedSelectionColor() const
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{
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FLinearColor SubduedSelectionColor = SelectionColor.LinearRGBToHSV();
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SubduedSelectionColor.G *= 0.55f; // take the saturation
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SubduedSelectionColor.B *= 0.8f; // and brightness down
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return SubduedSelectionColor.HSVToLinearRGB();
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}
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#if WITH_EDITOR
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void UEditorStyleSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName PropertyName = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UEditorStyleSettings, bEnableWindowAnimations))
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{
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FSlateApplication::Get().EnableMenuAnimations(bEnableWindowAnimations);
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}
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// if (!FUnrealEdMisc::Get().IsDeletePreferences())
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{
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SaveConfig();
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}
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SettingChangedEvent.Broadcast(PropertyName);
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}
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#endif
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