Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileServices/Private/DeviceProfileServicesModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

39 lines
1.0 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "DeviceProfileServicesPCH.h"
/**
* Implements the DeviceProfileServices module.
*/
class FDeviceProfileServicesModule
: public IDeviceProfileServicesModule
{
public:
// IDeviceProfileServicesModule interface
virtual IDeviceProfileServicesUIManagerRef GetProfileServicesManager( ) override
{
if (!DeviceProfileServicesUIManagerSingleton.IsValid())
{
DeviceProfileServicesUIManagerSingleton = MakeShareable(new FDeviceProfileServicesUIManager());
}
return DeviceProfileServicesUIManagerSingleton.ToSharedRef();
}
protected:
// Holds the session manager singleton.
static IDeviceProfileServicesUIManagerPtr DeviceProfileServicesUIManagerSingleton;
};
/* Static initialization
*****************************************************************************/
IDeviceProfileServicesUIManagerPtr FDeviceProfileServicesModule::DeviceProfileServicesUIManagerSingleton = NULL;
IMPLEMENT_MODULE(FDeviceProfileServicesModule, DeviceProfileServices);