Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/PostProcessSettingsCustomization.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

293 lines
8.5 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizationsPrivatePCH.h"
#include "PostProcessSettingsCustomization.h"
#include "ObjectEditorUtils.h"
#include "LightPropagationVolumeBlendable.h"
#include "SWidgetSwitcher.h"
#include "Classes/Engine/BlendableInterface.h"
#define LOCTEXT_NAMESPACE "PostProcessSettingsCustomization"
void FPostProcessSettingsCustomization::CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
TMap<FName, IDetailGroup*> CategoryNameToGroupMap;
uint32 NumChildren = 0;
FPropertyAccess::Result Result = StructPropertyHandle->GetNumChildren(NumChildren);
UProperty* Prop = StructPropertyHandle->GetProperty();
UStructProperty* StructProp = Cast<UStructProperty>(Prop);
// a category with this name should be one level higher, should be "PostProcessSettings"
FName ClassName = StructProp->Struct->GetFName();
if( Result == FPropertyAccess::Success && NumChildren > 0)
{
for( uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex )
{
TSharedPtr<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle( ChildIndex );
if( ChildHandle.IsValid() && ChildHandle->GetProperty() )
{
UProperty* Property = ChildHandle->GetProperty();
FName Category = FObjectEditorUtils::GetCategoryFName( Property );
if(Category == ClassName)
{
// Some elements should be outside of the categories, they need to specify the struct nama as category
StructBuilder.AddChildProperty( ChildHandle.ToSharedRef() );
}
else
{
IDetailGroup* Group = CategoryNameToGroupMap.FindRef( Category );
if( !Group )
{
Group = &StructBuilder.AddChildGroup( Category, FText::FromString( FName::NameToDisplayString( Category.ToString(), false ) ) );
CategoryNameToGroupMap.Add( Category, Group );
}
Group->AddPropertyRow( ChildHandle.ToSharedRef() );
}
}
}
}
}
void FPostProcessSettingsCustomization::CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
];
HeaderRow.ValueContent()
[
StructPropertyHandle->CreatePropertyValueWidget()
];
}
void FWeightedBlendableCustomization::AddDirectAsset(TSharedRef<IPropertyHandle> StructPropertyHandle, UPackage* Package, TSharedPtr<IPropertyHandle> Weight, TSharedPtr<IPropertyHandle> Value)
{
Weight->SetValue(1.0f);
{
TArray<UObject*> Objects;
StructPropertyHandle->GetOuterObjects(Objects);
TArray<FString> Values;
for(TArray<UObject*>::TConstIterator It = Objects.CreateConstIterator(); It; It++)
{
UObject* Obj = *It;
const UObject* NewObj = NewObject<ULightPropagationVolumeBlendable>(Obj);
FString Str = NewObj->GetPathName();
Values.Add(Str);
}
Value->SetPerObjectValues(Values);
}
}
void FWeightedBlendableCustomization::AddIndirectAsset(TSharedPtr<IPropertyHandle> Weight)
{
Weight->SetValue(1.0f);
}
EVisibility FWeightedBlendableCustomization::IsWeightVisible(TSharedPtr<IPropertyHandle> Weight) const
{
float WeightValue = 1.0f;
Weight->GetValue(WeightValue);
return (WeightValue >= 0) ? EVisibility::Visible : EVisibility::Hidden;
}
FText FWeightedBlendableCustomization::GetDirectAssetName(TSharedPtr<IPropertyHandle> Value) const
{
UObject* RefObject = 0;
Value->GetValue(RefObject);
check(RefObject);
return FText::FromString(RefObject->GetFullName());
}
FReply FWeightedBlendableCustomization::JumpToDirectAsset(TSharedPtr<IPropertyHandle> Value)
{
UObject* RefObject = 0;
Value->GetValue(RefObject);
FAssetEditorManager::Get().OpenEditorForAsset(RefObject);
return FReply::Handled();
}
TSharedRef<SWidget> FWeightedBlendableCustomization::GenerateContentWidget(TSharedRef<IPropertyHandle> StructPropertyHandle, UPackage* Package, TSharedPtr<IPropertyHandle> Weight, TSharedPtr<IPropertyHandle> Value)
{
FMenuBuilder MenuBuilder(true, NULL);
{
/*
for(TObjectIterator<UClass> It; It; ++It)
{
if(It->IsChildOf(UFactory::StaticClass()))
if(It->IsChildOf(UBlendableInterface::StaticClass()))
*/
// todo: iterate through all UFactories that create UClasses with UBlendableInterface
{
FUIAction Direct2(FExecuteAction::CreateSP(this, &FWeightedBlendableCustomization::AddDirectAsset, StructPropertyHandle, Package, Weight, Value));
MenuBuilder.AddMenuEntry(LOCTEXT("Blendable_DirectAsset2", "Light Propagation Volume Blendable"),
LOCTEXT("Blendable_DirectAsset2h", "references Light Propagation Volume Blendable (owned by the containing object)"), FSlateIcon(), Direct2);
}
MenuBuilder.AddMenuSeparator();
FUIAction Indirect(FExecuteAction::CreateSP(this, &FWeightedBlendableCustomization::AddIndirectAsset, Weight));
MenuBuilder.AddMenuEntry(LOCTEXT("Blendable_IndirectAsset", "Asset reference"),
LOCTEXT("Blendable_IndirectAsseth", "reference a Blendable asset (owned by a content package), e.g. material with Post Process domain"), FSlateIcon(), Indirect);
}
TSharedRef<SWidgetSwitcher> Switcher = SNew(SWidgetSwitcher)
.WidgetIndex(this, &FWeightedBlendableCustomization::ComputeSwitcherIndex, StructPropertyHandle, Package, Weight, Value);
Switcher->AddSlot()
[
SNew(SComboButton)
.ButtonContent()
[
SNew(STextBlock)
.Text(LOCTEXT("Blendable_ChooseElement", "Choose"))
]
.ContentPadding(FMargin(6.0, 2.0))
.MenuContent()
[
MenuBuilder.MakeWidget()
]
];
Switcher->AddSlot()
[
SNew(SButton)
.ContentPadding(FMargin(0,0))
.Text(this, &FWeightedBlendableCustomization::GetDirectAssetName, Value)
.OnClicked(this, &FWeightedBlendableCustomization::JumpToDirectAsset, Value)
];
Switcher->AddSlot()
[
SNew(SObjectPropertyEntryBox)
.PropertyHandle(Value)
];
return Switcher;
}
int32 FWeightedBlendableCustomization::ComputeSwitcherIndex(TSharedRef<IPropertyHandle> StructPropertyHandle, UPackage* Package, TSharedPtr<IPropertyHandle> Weight, TSharedPtr<IPropertyHandle> Value) const
{
float WeightValue = 1.0f;
UObject* RefObject = 0;
Weight->GetValue(WeightValue);
Value->GetValue(RefObject);
if(RefObject)
{
UPackage* PropPackage = RefObject->GetOutermost();
return (PropPackage == Package) ? 1 : 2;
}
else
{
return (WeightValue < 0.0f) ? 0 : 2;
}
}
void FWeightedBlendableCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
// we don't have children but this is a pure virtual so we need to override
}
void FWeightedBlendableCustomization::CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
TSharedPtr<IPropertyHandle> SharedWeightProp;
{
TSharedPtr<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle(FName(TEXT("Weight")));
if (ChildHandle.IsValid() && ChildHandle->GetProperty())
{
SharedWeightProp = ChildHandle;
}
}
TSharedPtr<IPropertyHandle> SharedValueProp;
{
TSharedPtr<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle(FName(TEXT("Object")));
if (ChildHandle.IsValid() && ChildHandle->GetProperty())
{
SharedValueProp = ChildHandle;
}
}
float WeightValue = 1.0f;
UObject* RefObject = 0;
SharedWeightProp->GetValue(WeightValue);
SharedValueProp->GetValue(RefObject);
UPackage* StructPackage = 0;
{
const TSharedPtr<IPropertyHandle> ParentHandle = StructPropertyHandle->GetParentHandle();
TArray<UObject*> Objects;
StructPropertyHandle->GetOuterObjects(Objects);
for (TArray<UObject*>::TConstIterator It = Objects.CreateConstIterator(); It; It++)
{
UObject* ref = *It;
if(StructPackage)
{
// does this mean we have to deal with multiple levels? The code here is not ready for that
check(StructPackage == ref->GetOutermost());
}
StructPackage = ref->GetOutermost();
}
}
HeaderRow.NameContent()
[
SNew(SHorizontalBox)
.Visibility(this, &FWeightedBlendableCustomization::IsWeightVisible, SharedWeightProp)
+SHorizontalBox::Slot()
[
SNew(SBox)
.MinDesiredWidth(44.0f)
.MaxDesiredWidth(44.0f)
[
SharedWeightProp->CreatePropertyValueWidget()
]
]
];
HeaderRow.ValueContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
[
GenerateContentWidget(StructPropertyHandle, StructPackage, SharedWeightProp, SharedValueProp)
]
];
}
#undef LOCTEXT_NAMESPACE