Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

34 lines
1023 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "CurveTableEditorPrivatePCH.h"
#include "ModuleManager.h"
#include "CurveTableEditor.h"
#include "Toolkits/ToolkitManager.h"
#include "Engine/CurveTable.h"
#include "EditorFramework/AssetImportData.h"
IMPLEMENT_MODULE( FCurveTableEditorModule, CurveTableEditor );
const FName FCurveTableEditorModule::CurveTableEditorAppIdentifier( TEXT( "CurveTableEditorApp" ) );
void FCurveTableEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
void FCurveTableEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
}
TSharedRef<ICurveTableEditor> FCurveTableEditorModule::CreateCurveTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UCurveTable* Table )
{
TSharedRef< FCurveTableEditor > NewCurveTableEditor( new FCurveTableEditor() );
NewCurveTableEditor->InitCurveTableEditor( Mode, InitToolkitHost, Table );
return NewCurveTableEditor;
}