Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/DecalComponentVisualizer.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

20 lines
768 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "ComponentVisualizersPrivatePCH.h"
#include "DecalComponentVisualizer.h"
void FDecalComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
const UDecalComponent* DecalComponent = Cast<const UDecalComponent>(Component);
if(DecalComponent)
{
const FMatrix LocalToWorld = DecalComponent->ComponentToWorld.ToMatrixWithScale();
const FLinearColor DrawColor = FColor(0, 157, 0, 255);
DrawOrientedWireBox(PDI, LocalToWorld.GetOrigin(), LocalToWorld.GetScaledAxis( EAxis::X ), LocalToWorld.GetScaledAxis( EAxis::Y ), LocalToWorld.GetScaledAxis( EAxis::Z ), DecalComponent->DecalSize, DrawColor, SDPG_World);
}
}