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173 lines
6.3 KiB
C++
173 lines
6.3 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "MakeStructHandler.h"
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#include "K2Node_MakeStruct.h"
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#include "KismetCompiler.h"
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#include "Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h"
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#define LOCTEXT_NAMESPACE "FKCHandler_MakeStruct"
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_MakeStruct
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UEdGraphPin* FKCHandler_MakeStruct::FindStructPinChecked(UEdGraphNode* Node) const
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{
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check(NULL != Node);
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UEdGraphPin* OutputPin = NULL;
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for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex)
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{
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UEdGraphPin* Pin = Node->Pins[PinIndex];
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if (Pin && (EGPD_Output == Pin->Direction) && !CompilerContext.GetSchema()->IsMetaPin(*Pin))
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{
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OutputPin = Pin;
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break;
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}
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}
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check(NULL != OutputPin);
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return OutputPin;
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}
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FKCHandler_MakeStruct::FKCHandler_MakeStruct(FKismetCompilerContext& InCompilerContext)
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: FNodeHandlingFunctor(InCompilerContext)
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{
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}
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void FKCHandler_MakeStruct::RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode)
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{
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UK2Node_MakeStruct* Node = CastChecked<UK2Node_MakeStruct>(InNode);
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if (NULL == Node->StructType)
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{
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CompilerContext.MessageLog.Error(*LOCTEXT("MakeStruct_UnknownStructure_Error", "Unknown structure to break for @@").ToString(), Node);
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return;
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}
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if (!UK2Node_MakeStruct::CanBeMade(Node->StructType))
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{
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CompilerContext.MessageLog.Warning(*LOCTEXT("MakeStruct_Error", "The structure contains read-only members @@. Try use specialized 'make' function if available. ").ToString(), Node);
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}
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FNodeHandlingFunctor::RegisterNets(Context, Node);
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UEdGraphPin* OutputPin = FindStructPinChecked(Node);
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UEdGraphPin* Net = FEdGraphUtilities::GetNetFromPin(OutputPin);
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check(NULL != Net);
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FBPTerminal** FoundTerm = Context.NetMap.Find(Net);
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FBPTerminal* Term = FoundTerm ? *FoundTerm : NULL;
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if (Term == nullptr)
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{
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CompilerContext.MessageLog.Error(*LOCTEXT("MakeStruct_NoTerm_Error", "Failed to generate a term for the @@ pin; was it a struct reference that was left unset?").ToString(), OutputPin);
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}
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else
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{
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UStruct* StructInTerm = Cast<UStruct>(Term->Type.PinSubCategoryObject.Get());
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if (NULL == StructInTerm || !StructInTerm->IsChildOf(Node->StructType))
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{
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CompilerContext.MessageLog.Error(*LOCTEXT("MakeStruct_NoMatch_Error", "Structures don't match for @@").ToString(), Node);
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}
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}
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}
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void FKCHandler_MakeStruct::RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net)
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{
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FBPTerminal* Term = Context.CreateLocalTerminalFromPinAutoChooseScope(Net, Context.NetNameMap->MakeValidName(Net));
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Context.NetMap.Add(Net, Term);
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}
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void FKCHandler_MakeStruct::Compile(FKismetFunctionContext& Context, UEdGraphNode* InNode)
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{
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UK2Node_MakeStruct* Node = CastChecked<UK2Node_MakeStruct>(InNode);
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if (NULL == Node->StructType)
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{
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CompilerContext.MessageLog.Error(*LOCTEXT("MakeStruct_UnknownStructure_Error", "Unknown structure to break for @@").ToString(), Node);
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return;
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}
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UEdGraphPin* StructPin = FindStructPinChecked(Node);
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UEdGraphPin* OutputStructNet = FEdGraphUtilities::GetNetFromPin(StructPin);
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FBPTerminal** FoundTerm = Context.NetMap.Find(OutputStructNet);
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FBPTerminal* OutputStructTerm = FoundTerm ? *FoundTerm : NULL;
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check(NULL != OutputStructTerm);
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for (int32 PinIndex = 0; PinIndex < Node->Pins.Num(); ++PinIndex)
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{
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UEdGraphPin* Pin = Node->Pins[PinIndex];
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if (Pin && (Pin != StructPin) && !CompilerContext.GetSchema()->IsMetaPin(*Pin) && (Pin->Direction == EGPD_Input))
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{
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FBPTerminal** FoundSrcTerm = Context.NetMap.Find(FEdGraphUtilities::GetNetFromPin(Pin));
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FBPTerminal* SrcTerm = FoundSrcTerm ? *FoundSrcTerm : NULL;
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check(NULL != SrcTerm);
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UProperty* BoundProperty = FindField<UProperty>(Node->StructType, *(Pin->PinName));
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check(NULL != BoundProperty);
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FBPTerminal* DstTerm = Context.CreateLocalTerminal();
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DstTerm->CopyFromPin(Pin, Context.NetNameMap->MakeValidName(Pin));
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DstTerm->AssociatedVarProperty = BoundProperty;
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DstTerm->Context = OutputStructTerm;
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FKismetCompilerUtilities::CreateObjectAssignmentStatement(Context, Node, SrcTerm, DstTerm);
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}
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}
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// Search through all Properties for this node and set their override value (if any) to true or false based on if the value is being used
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const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
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TMap<UProperty*, FBPTerminal*> OverridePropertyToTerminalMap;
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for (FOptionalPinFromProperty& PropertyEntry : Node->ShowPinForProperties)
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{
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if (UProperty* Property = FindFieldChecked<UProperty>(Node->StructType, PropertyEntry.PropertyName))
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{
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bool bNegate = false;
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UProperty* OverrideProperty = PropertyCustomizationHelpers::GetEditConditionProperty(Property, bNegate);
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if (OverrideProperty)
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{
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FBPTerminal** OverridePropertyTerminal = OverridePropertyToTerminalMap.Find(OverrideProperty);
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// Setup a new terminal for the OverrideProperty if one hasn't been created
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if (OverridePropertyTerminal == nullptr)
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{
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FEdGraphPinType PinType;
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Schema->ConvertPropertyToPinType(OverrideProperty, /*out*/ PinType);
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// Create the term in the list
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FBPTerminal* Term = new (Context.VariableReferences) FBPTerminal();
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Term->Type = PinType;
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Term->AssociatedVarProperty = OverrideProperty;
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Term->Context = OutputStructTerm;
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FBlueprintCompiledStatement& AssignBoolStatement = Context.AppendStatementForNode(InNode);
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AssignBoolStatement.Type = KCST_Assignment;
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// Literal Bool Term to set the OverrideProperty to
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FBPTerminal* BoolTerm = Context.CreateLocalTerminal(ETerminalSpecification::TS_Literal);
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BoolTerm->Type.PinCategory = CompilerContext.GetSchema()->PC_Boolean;
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BoolTerm->bIsLiteral = true;
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// If we are showing the pin, then we are overriding the property
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BoolTerm->Name = PropertyEntry.bShowPin? TEXT("true") : TEXT("false");
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// Assigning the OverrideProperty to the literal bool term
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AssignBoolStatement.LHS = Term;
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AssignBoolStatement.RHS.Add(BoolTerm);
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OverridePropertyToTerminalMap.Add(OverrideProperty, Term);
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}
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// When updating a terminal, we only want to set it to true
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else if (PropertyEntry.bShowPin)
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{
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check(*OverridePropertyTerminal);
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(*OverridePropertyTerminal)->Name = TEXT("true");
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}
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}
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}
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}
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if (!Node->IsNodePure())
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{
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GenerateSimpleThenGoto(Context, *Node);
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}
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}
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#undef LOCTEXT_NAMESPACE |