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24 lines
769 B
C++
24 lines
769 B
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "CompilerResultsLog.h"
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#include "K2Node_CallMaterialParameterCollectionFunction.h"
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UK2Node_CallMaterialParameterCollectionFunction::UK2Node_CallMaterialParameterCollectionFunction(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UK2Node_CallMaterialParameterCollectionFunction::PinDefaultValueChanged(UEdGraphPin* Pin)
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{
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Super::PinDefaultValueChanged(Pin);
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if (Pin->PinName == TEXT("Collection") )
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{
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// When the Collection pin gets a new value assigned, we need to update the Slate UI so that SGraphNodeCallParameterCollectionFunction will update the ParameterName drop down
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GetGraph()->NotifyGraphChanged();
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}
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}
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