Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallDataTableFunction.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

37 lines
1.2 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "CompilerResultsLog.h"
#include "K2Node_CallDataTableFunction.h"
UK2Node_CallDataTableFunction::UK2Node_CallDataTableFunction(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UK2Node_CallDataTableFunction::PinDefaultValueChanged(UEdGraphPin* Pin)
{
Super::PinDefaultValueChanged(Pin);
FString DataTablePinName = GetTargetFunction()->GetMetaData(FBlueprintMetadata::MD_DataTablePin);
if (Pin->PinName == DataTablePinName)
{
// When the DataTable pin gets a new value assigned, we need to update the Slate UI so that the RowName drop down gets updated
GetGraph()->NotifyGraphChanged();
}
}
void UK2Node_CallDataTableFunction::NotifyPinConnectionListChanged(UEdGraphPin* Pin)
{
Super::NotifyPinConnectionListChanged(Pin);
FString DataTablePinName = GetTargetFunction()->GetMetaData(FBlueprintMetadata::MD_DataTablePin);
if (Pin->PinName == DataTablePinName)
{
// When the DataTable pin gets a new connection assigned, we need to update the Slate UI so that the RowName drop down gets updated
GetGraph()->NotifyGraphChanged();
}
}