Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/BlueprintEditorSettings.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

54 lines
2.1 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "BlueprintEditorSettings.h"
#include "Editor/UnrealEd/Classes/Settings/EditorExperimentalSettings.h"
#include "Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h"
UBlueprintEditorSettings::UBlueprintEditorSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
// Style Settings
, bDrawMidpointArrowsInBlueprints(false)
, bShowGraphInstructionText(true)
// Workflow Settings
, bSplitContextTargetSettings(true)
, bExposeAllMemberComponentFunctions(true)
, bShowContextualFavorites(false)
, bCompactCallOnMemberNodes(false)
, bFlattenFavoritesMenus(true)
, bFavorPureCastNodes(false)
, bAutoCastObjectConnections(false)
, bShowViewportOnSimulate(false)
, bShowInheritedVariables(false)
, bShowEmptySections(true)
, bSpawnDefaultBlueprintNodes(true)
, bHideConstructionScriptComponentsInDetailsView(true)
// Compiler Settings
, SaveOnCompile(SoC_Never)
, bJumpToNodeErrors(false)
, bAllowExplicitImpureNodeDisabling(false)
// Developer Settings
, bShowActionMenuItemSignatures(false)
// Perf Settings
, bShowDetailedCompileResults(false)
, CompileEventDisplayThresholdMs(5)
, NodeTemplateCacheCapMB(20.f)
{
// settings that were moved out of experimental...
UEditorExperimentalSettings const* ExperimentalSettings = GetDefault<UEditorExperimentalSettings>();
bDrawMidpointArrowsInBlueprints = ExperimentalSettings->bDrawMidpointArrowsInBlueprints;
// settings that were moved out of editor-user settings...
UEditorPerProjectUserSettings const* UserSettings = GetDefault<UEditorPerProjectUserSettings>();
bShowActionMenuItemSignatures = UserSettings->bDisplayActionListItemRefIds;
FString const ClassConfigKey = GetClass()->GetPathName();
bool bOldSaveOnCompileVal = false;
// backwards compatibility: handle the case where users have already switched this on
if (GConfig->GetBool(*ClassConfigKey, TEXT("bSaveOnCompile"), bOldSaveOnCompileVal, GEditorPerProjectIni) && bOldSaveOnCompileVal)
{
SaveOnCompile = SoC_SuccessOnly;
}
}