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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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#include "AnimGraphNode_Trail.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_TrailBone
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_Trail::UAnimGraphNode_Trail(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UAnimGraphNode_Trail::GetControllerDescription() const
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{
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return LOCTEXT("TrailController", "Trail controller");
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}
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FText UAnimGraphNode_Trail::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_Trail_Tooltip", "The Trail Controller.");
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}
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FText UAnimGraphNode_Trail::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.TrailBone.BoneName == NAME_None))
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{
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return GetControllerDescription();
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}
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// @TODO: the bone can be altered in the property editor, so we have to
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// choose to mark this dirty when that happens for this to properly work
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else //if (!CachedNodeTitles.IsTitleCached(TitleType, this))
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
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Args.Add(TEXT("BoneName"), FText::FromName(Node.TrailBone.BoneName));
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if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
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{
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CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_Trail_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args), this);
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}
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else
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{
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CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_Trail_Title", "{ControllerDescription}\nBone: {BoneName}"), Args), this);
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}
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}
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return CachedNodeTitles[TitleType];
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}
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void UAnimGraphNode_Trail::PostLoad()
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{
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Super::PostLoad();
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Node.PostLoad();
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}
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#undef LOCTEXT_NAMESPACE |