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40 lines
965 B
C++
40 lines
965 B
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphPrivatePCH.h"
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#include "GraphEditorActions.h"
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#include "ScopedTransaction.h"
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#include "AnimGraphNode_RotateRootBone.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_RotateRootBone
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor UAnimGraphNode_RotateRootBone::GetNodeTitleColor() const
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{
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return FLinearColor(0.7f, 0.7f, 0.7f);
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}
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FText UAnimGraphNode_RotateRootBone::GetTooltipText() const
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{
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return LOCTEXT("RotateRootBone", "Rotate Root Bone");
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}
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FText UAnimGraphNode_RotateRootBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("RotateRootBone", "Rotate Root Bone");
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}
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FString UAnimGraphNode_RotateRootBone::GetNodeCategory() const
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{
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return TEXT("Tools");
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}
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#undef LOCTEXT_NAMESPACE
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