Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_MeshRefPose.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

43 lines
1.2 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_MeshRefPose.h"
#include "AnimationGraphSchema.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_MeshRefPose
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_MeshRefPose::UAnimGraphNode_MeshRefPose(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_MeshRefPose::GetNodeCategory() const
{
return TEXT("Identity");
}
FLinearColor UAnimGraphNode_MeshRefPose::GetNodeTitleColor() const
{
return FColor(200, 100, 100);
}
FText UAnimGraphNode_MeshRefPose::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_MeshRefPose_Tooltip", "Returns mesh space reference pose.");
}
FText UAnimGraphNode_MeshRefPose::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_MeshRefPose_Title", "Mesh Space Ref Pose");
}
void UAnimGraphNode_MeshRefPose::CreateOutputPins()
{
const UAnimationGraphSchema* Schema = GetDefault<UAnimationGraphSchema>();
CreatePin(EGPD_Output, Schema->PC_Struct, TEXT(""), FComponentSpacePoseLink::StaticStruct(), /*bIsArray=*/ false, /*bIsReference=*/ false, TEXT("ComponentPose"));
}
#undef LOCTEXT_NAMESPACE