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58 lines
2.6 KiB
C++
58 lines
2.6 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_SkeletalControlBase.h"
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#include "BoneControllers/AnimNode_ModifyBone.h"
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#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable
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#include "AnimGraphNode_ModifyBone.generated.h"
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UCLASS(meta=(Keywords = "Modify Transform"))
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class ANIMGRAPH_API UAnimGraphNode_ModifyBone : public UAnimGraphNode_SkeletalControlBase
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_ModifyBone Node;
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public:
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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// End of UEdGraphNode interface
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protected:
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// UAnimGraphNode_Base interface
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virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
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// End of UAnimGraphNode_Base interface
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// UAnimGraphNode_SkeletalControlBase interface
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virtual FText GetControllerDescription() const override;
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virtual int32 GetWidgetCoordinateSystem(const USkeletalMeshComponent* SkelComp) override;
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virtual FVector GetWidgetLocation(const USkeletalMeshComponent* SkelComp, struct FAnimNode_SkeletalControlBase* AnimNode) override;
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virtual int32 GetWidgetMode(const USkeletalMeshComponent* SkelComp) override;
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virtual int32 ChangeToNextWidgetMode(const USkeletalMeshComponent* SkelComp, int32 InCurWidgetMode) override;
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virtual bool SetWidgetMode(const USkeletalMeshComponent* SkelComp, int32 InWidgetMode) override;
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virtual FName FindSelectedBone() override;
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virtual void DoTranslation(const USkeletalMeshComponent* SkelComp, FVector& Drag, FAnimNode_Base* InOutAnimNode) override;
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virtual void DoRotation(const USkeletalMeshComponent* SkelComp, FRotator& Rotation, FAnimNode_Base* InOutAnimNode) override;
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virtual void DoScale(const USkeletalMeshComponent* SkelComp, FVector& Drag, FAnimNode_Base* InOutAnimNode) override;
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virtual void CopyNodeDataTo(FAnimNode_Base* OutAnimNode) override;
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virtual void CopyNodeDataFrom(const FAnimNode_Base* InNewAnimNode) override;
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virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
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// End of UAnimGraphNode_SkeletalControlBase interface
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// methods to find a valid widget mode for gizmo because doesn't need to show gizmo when the mode is "Ignore"
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int32 FindValidWidgetMode(int32 InWidgetMode);
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EBoneModificationMode GetBoneModificationMode(int32 InWidgetMode);
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int32 GetNextWidgetMode(int32 InWidgetMode);
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private:
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/** Constructing FText strings can be costly, so we cache the node's title */
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FNodeTitleTextTable CachedNodeTitles;
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// storing current widget mode
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int32 CurWidgetMode;
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};
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