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19 lines
573 B
C++
19 lines
573 B
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_AssetPlayerBase.generated.h"
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class UAnimSequenceBase;
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/** Helper / intermediate for asset player graphical nodes */
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UCLASS(Abstract, MinimalAPI)
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class UAnimGraphNode_AssetPlayerBase : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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// Sync group settings for this player. Sync groups keep related animations with different lengths synchronized.
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimationGroupReference SyncGroup;
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}; |