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491 lines
16 KiB
C++
491 lines
16 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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IOSTargetPlatform.cpp: Implements the FIOSTargetPlatform class.
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=============================================================================*/
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#include "IOSTargetPlatformPrivatePCH.h"
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#include "IProjectManager.h"
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#include "InstalledPlatformInfo.h"
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/* FIOSTargetPlatform structors
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*****************************************************************************/
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FIOSTargetPlatform::FIOSTargetPlatform(bool bInIsTVOS)
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: bIsTVOS(bInIsTVOS)
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{
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if (bIsTVOS)
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{
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this->PlatformInfo = PlatformInfo::FindPlatformInfo("TVOS");
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}
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#if WITH_ENGINE
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FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *PlatformName());
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TextureLODSettings = nullptr; // TextureLODSettings are registered by the device profile.
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StaticMeshLODSettings.Initialize(EngineSettings);
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#endif // #if WITH_ENGINE
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// Initialize Ticker for device discovery
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TickDelegate = FTickerDelegate::CreateRaw(this, &FIOSTargetPlatform::HandleTicker);
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TickDelegateHandle = FTicker::GetCoreTicker().AddTicker(TickDelegate, 10.0f);
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// initialize the connected device detector
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DeviceHelper.OnDeviceConnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceConnected);
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DeviceHelper.OnDeviceDisconnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceDisconnected);
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DeviceHelper.Initialize();
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}
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FIOSTargetPlatform::~FIOSTargetPlatform()
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{
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FTicker::GetCoreTicker().RemoveTicker(TickDelegateHandle);
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}
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/* ITargetPlatform interface
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*****************************************************************************/
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void FIOSTargetPlatform::EnableDeviceCheck(bool OnOff)
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{
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FIOSDeviceHelper::EnableDeviceCheck(OnOff);
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}
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void FIOSTargetPlatform::GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const
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{
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OutDevices.Reset();
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for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter)
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{
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OutDevices.Add(Iter.Value());
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}
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}
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ITargetDevicePtr FIOSTargetPlatform::GetDefaultDevice() const
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{
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if (Devices.Num() > 0)
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{
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// first device is the default
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auto Iter = Devices.CreateConstIterator();
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if(Iter)
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{
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return Iter.Value();
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}
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}
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return NULL;
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}
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ITargetDevicePtr FIOSTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId )
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{
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return Devices.FindRef(DeviceId);
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}
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bool FIOSTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutTutorialPath) const
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{
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bool biOSSDKInstalled = true; // @todo How do we check that the iOS SDK is installed when building from Windows? Is that even possible?
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#if PLATFORM_MAC
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OutTutorialPath = FString("Shared/Tutorials/InstallingXCodeTutorial");
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biOSSDKInstalled = IFileManager::Get().DirectoryExists(TEXT("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform"));
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#else
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{
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HKEY hKey;
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LRESULT lRes = RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey);
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TCHAR dllPath[256];
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unsigned long pathSize = 256;
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if (lRes != ERROR_SUCCESS || RegQueryValueEx(hKey, TEXT("iTunesMobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) != ERROR_SUCCESS || IFileManager::Get().FileSize(*FString(dllPath)) == INDEX_NONE)
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{
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if (RegQueryValueEx(hKey, TEXT("MobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) != ERROR_SUCCESS || IFileManager::Get().FileSize(*FString(dllPath)) == INDEX_NONE)
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{
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OutTutorialPath = FString("/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial");
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biOSSDKInstalled = false;
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}
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}
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}
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#endif
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return biOSSDKInstalled;
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}
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static FString OutputMessage;
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static void OnOutput(FString Message)
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{
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OutputMessage += Message;
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UE_LOG(LogTemp, Display, TEXT("%s\n"), *Message);
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}
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int32 FIOSTargetPlatform::CheckRequirements(const FString& ProjectPath, bool bProjectHasCode, FString& OutTutorialPath) const
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{
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int32 bReadyToBuild = ETargetPlatformReadyStatus::Ready; // @todo How do we check that the iOS SDK is installed when building from Windows? Is that even possible?
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if (!IsSdkInstalled(bProjectHasCode, OutTutorialPath))
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{
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bReadyToBuild |= ETargetPlatformReadyStatus::SDKNotFound;
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}
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#if PLATFORM_MAC
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OutTutorialPath = FString("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial");
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// shell to certtool
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#else
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if (!FInstalledPlatformInfo::Get().IsValidPlatform(GetPlatformInfo().BinaryFolderName, EProjectType::Code))
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{
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if (bProjectHasCode)
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{
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OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCRestrictions.iOSonPCRestrictions");
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bReadyToBuild |= ETargetPlatformReadyStatus::CodeUnsupported;
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}
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if (IProjectManager::Get().IsNonDefaultPluginEnabled())
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{
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OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCValidPlugins.iOSonPCValidPlugins");
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bReadyToBuild |= ETargetPlatformReadyStatus::PluginsUnsupported;
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}
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}
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#endif
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// shell to IPP and get the status of the provision and cert
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FString BundleIdentifier;
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GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("BundleIdentifier"), BundleIdentifier, GEngineIni);
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BundleIdentifier = BundleIdentifier.Replace(TEXT("[PROJECT_NAME]"), FApp::GetGameName());
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#if PLATFORM_MAC
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FString CmdExe = TEXT("/bin/sh");
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FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/Mac/RunMono.sh"));
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FString IPPPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNet/IOS/IPhonePackager.exe"));
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FString CommandLine = FString::Printf(TEXT("\"%s\" \"%s\" Validate Engine -project \"%s\" -bundlename \"%s\""), *ScriptPath, *IPPPath, *ProjectPath, *(BundleIdentifier));
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#else
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FString CmdExe = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNet/IOS/IPhonePackager.exe"));
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FString CommandLine = FString::Printf(TEXT("Validate Engine -project \"%s\" -bundlename \"%s\""), *ProjectPath, *(BundleIdentifier));
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#endif
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TSharedPtr<FMonitoredProcess> IPPProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true));
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OutputMessage = TEXT("");
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IPPProcess->OnOutput().BindStatic(&OnOutput);
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IPPProcess->Launch();
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while(IPPProcess->IsRunning())
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{
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FPlatformProcess::Sleep(0.01f);
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}
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int RetCode = IPPProcess->GetReturnCode();
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UE_LOG(LogTemp, Display, TEXT("%s"), *OutputMessage);
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if (RetCode == 14)
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{
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OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingInfoPlist.CreatingInfoPlist");
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bReadyToBuild |= ETargetPlatformReadyStatus::ManifestNotFound;
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}
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else if (RetCode == 13)
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{
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OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
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bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound;
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bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound;
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}
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else if (RetCode == 12)
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{
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OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
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bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound;
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}
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else if (RetCode == 11)
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{
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OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial");
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bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound;
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}
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return bReadyToBuild;
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}
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/* FIOSTargetPlatform implementation
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*****************************************************************************/
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void FIOSTargetPlatform::PingNetworkDevices()
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{
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// disabled for now because we find IOS devices from the USB, this is a relic from ULD, but it may be needed in the future
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/* if (!MessageEndpoint.IsValid())
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{
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MessageEndpoint = FMessageEndpoint::Builder("FIOSTargetPlatform")
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.Handling<FIOSLaunchDaemonPong>(this, &FIOSTargetPlatform::HandlePongMessage);
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}
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if (MessageEndpoint.IsValid())
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{
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MessageEndpoint->Publish(new FIOSLaunchDaemonPing(), EMessageScope::Network);
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}
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// remove disconnected & timed out devices
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FDateTime Now = FDateTime::UtcNow();
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for (auto DeviceIt = Devices.CreateIterator(); DeviceIt; ++DeviceIt)
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{
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FIOSTargetDevicePtr Device = DeviceIt->Value;
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if (Now > Device->LastPinged + FTimespan::FromSeconds(60.0))
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{
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DeviceIt.RemoveCurrent();
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DeviceLostEvent.Broadcast(Device.ToSharedRef());
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}
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}*/
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}
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/* FIOSTargetPlatform callbacks
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*****************************************************************************/
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void FIOSTargetPlatform::HandlePongMessage( const FIOSLaunchDaemonPong& Message, const IMessageContextRef& Context )
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{
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FTargetDeviceId DeviceId;
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FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
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FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
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if (!Device.IsValid())
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{
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Device = MakeShareable(new FIOSTargetDevice(*this));
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Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot);
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Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn);
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Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff);
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Device->SetDeviceId(DeviceId);
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Device->SetDeviceName(Message.DeviceName);
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Device->SetDeviceType(Message.DeviceType);
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Device->SetDeviceEndpoint(Context->GetSender());
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Device->SetIsSimulated(Message.DeviceID.Contains(TEXT("Simulator")));
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DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef());
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}
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Device->LastPinged = FDateTime::UtcNow();
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}
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void FIOSTargetPlatform::HandleDeviceConnected(const FIOSLaunchDaemonPong& Message)
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{
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FTargetDeviceId DeviceId;
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FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
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FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
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if (!Device.IsValid())
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{
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if ((Message.DeviceType.Contains(TEXT("AppleTV")) && bIsTVOS) || (!Message.DeviceType.Contains(TEXT("AppleTV")) && !bIsTVOS))
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{
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Device = MakeShareable(new FIOSTargetDevice(*this));
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Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot);
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Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn);
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Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff);
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Device->SetDeviceId(DeviceId);
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Device->SetDeviceName(Message.DeviceName);
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Device->SetDeviceType(Message.DeviceType);
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Device->SetIsSimulated(Message.DeviceID.Contains(TEXT("Simulator")));
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DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef());
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}
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else
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{
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return;
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}
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}
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// Add a very long time period to prevent the devices from getting disconnected due to a lack of pong messages
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Device->LastPinged = FDateTime::UtcNow() + FTimespan(100, 0, 0, 0, 0);
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}
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void FIOSTargetPlatform::HandleDeviceDisconnected(const FIOSLaunchDaemonPong& Message)
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{
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FTargetDeviceId DeviceId;
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FTargetDeviceId::Parse(Message.DeviceID, DeviceId);
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FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId);
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if (Device.IsValid())
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{
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DeviceLostEvent.Broadcast(Device.ToSharedRef());
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Devices.Remove(DeviceId);
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}
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}
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bool FIOSTargetPlatform::HandleTicker(float DeltaTime )
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{
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PingNetworkDevices();
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return true;
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}
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/* ITargetPlatform interface
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*****************************************************************************/
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static bool SupportsES2()
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{
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// default to supporting ES2
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bool bSupportsOpenGLES2 = true;
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GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsOpenGLES2"), bSupportsOpenGLES2, GEngineIni);
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return bSupportsOpenGLES2;
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}
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static bool SupportsMetal()
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{
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// default to NOT supporting metal
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bool bSupportsMetal = false;
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GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetal"), bSupportsMetal, GEngineIni);
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return bSupportsMetal;
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}
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static bool SupportsMetalMRT()
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{
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// default to NOT supporting metal MRT
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bool bSupportsMetalMRT = false;
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GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetalMRT"), bSupportsMetalMRT, GEngineIni);
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return bSupportsMetalMRT;
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}
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static bool CookPVRTC()
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{
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// default to using PVRTC
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bool bCookPVRTCTextures = true;
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GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bCookPVRTCTextures"), bCookPVRTCTextures, GEngineIni);
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return bCookPVRTCTextures;
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}
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static bool CookASTC()
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{
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// default to not using ASTC
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bool bCookASTCTextures = true;
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GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bCookASTCTextures"), bCookASTCTextures, GEngineIni);
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return bCookASTCTextures;
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}
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bool FIOSTargetPlatform::SupportsFeature( ETargetPlatformFeatures Feature ) const
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{
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switch (Feature)
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{
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case ETargetPlatformFeatures::Packaging:
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return true;
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case ETargetPlatformFeatures::LowQualityLightmaps:
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return SupportsES2() || SupportsMetal();
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case ETargetPlatformFeatures::HighQualityLightmaps:
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return SupportsMetalMRT();
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default:
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break;
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}
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return TTargetPlatformBase<FIOSPlatformProperties>::SupportsFeature(Feature);
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}
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#if WITH_ENGINE
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void FIOSTargetPlatform::GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const
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{
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static FName NAME_GLSL_ES2_IOS(TEXT("GLSL_ES2_IOS"));
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static FName NAME_SF_METAL(TEXT("SF_METAL"));
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static FName NAME_SF_METAL_MRT(TEXT("SF_METAL_MRT"));
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if (SupportsES2())
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{
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OutFormats.AddUnique(NAME_GLSL_ES2_IOS);
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}
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if (SupportsMetal())
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{
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OutFormats.AddUnique(NAME_SF_METAL);
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}
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if (SupportsMetalMRT())
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{
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OutFormats.AddUnique(NAME_SF_METAL_MRT);
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}
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}
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void FIOSTargetPlatform::GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const
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{
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GetAllPossibleShaderFormats(OutFormats);
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}
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void FIOSTargetPlatform::GetTextureFormats( const UTexture* Texture, TArray<FName>& OutFormats ) const
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{
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check(Texture);
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// we remap some of the defaults (with PVRTC and ASTC formats)
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static FName FormatRemap[] =
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{
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// original PVRTC ASTC
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FName(TEXT("DXT1")), FName(TEXT("PVRTC2")), FName(TEXT("ASTC_RGB")),
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FName(TEXT("DXT5")), FName(TEXT("PVRTC4")), FName(TEXT("ASTC_RGBA")),
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FName(TEXT("DXT5n")), FName(TEXT("PVRTCN")), FName(TEXT("ASTC_NormalAG")),
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FName(TEXT("BC5")), FName(TEXT("PVRTCN")), FName(TEXT("ASTC_NormalRG")),
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FName(TEXT("AutoDXT")), FName(TEXT("AutoPVRTC")), FName(TEXT("ASTC_RGBAuto")),
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};
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static FName NameBGRA8(TEXT("BGRA8"));
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static FName NamePOTERROR(TEXT("POTERROR"));
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FName TextureFormatName = NAME_None;
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// forward rendering only needs one channel for shadow maps
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if (Texture->LODGroup == TEXTUREGROUP_Shadowmap && !SupportsMetalMRT())
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{
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TextureFormatName = FName(TEXT("G8"));
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}
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// if we didn't assign anything specially, then use the defaults
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if (TextureFormatName == NAME_None)
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{
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TextureFormatName = GetDefaultTextureFormatName(Texture, EngineSettings, false);
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}
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// perform any remapping away from defaults
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bool bFoundRemap = false;
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bool bIncludePVRTC = !bIsTVOS && CookPVRTC();
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bool bIncludeASTC = bIsTVOS || CookASTC();
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for (int32 RemapIndex = 0; RemapIndex < ARRAY_COUNT(FormatRemap); RemapIndex += 3)
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{
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if (TextureFormatName == FormatRemap[RemapIndex])
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{
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// we found a remapping
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bFoundRemap = true;
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// include the formats we want (use ASTC first so that it is preferred at runtime if they both exist and it's supported)
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if (bIncludeASTC)
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{
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OutFormats.AddUnique(FormatRemap[RemapIndex + 2]);
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}
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if (bIncludePVRTC)
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{
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// handle non-power of 2 textures
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if (!Texture->Source.IsPowerOfTwo())
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{
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// option 1: Uncompress, but users will get very large textures unknowningly
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// OutFormats.AddUnique(NameBGRA8);
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// option 2: Use an "error message" texture so they see it in game
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OutFormats.AddUnique(NamePOTERROR);
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}
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else
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{
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OutFormats.AddUnique(FormatRemap[RemapIndex + 1]);
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}
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}
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}
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}
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// if we didn't already remap above, add it now
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if (!bFoundRemap)
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{
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OutFormats.Add(TextureFormatName);
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}
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}
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const UTextureLODSettings& FIOSTargetPlatform::GetTextureLODSettings() const
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{
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return *TextureLODSettings;
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}
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FName FIOSTargetPlatform::GetWaveFormat( const class USoundWave* Wave ) const
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{
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static FName NAME_ADPCM(TEXT("ADPCM"));
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return NAME_ADPCM;
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}
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#endif // WITH_ENGINE
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