Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/SessionFrontendModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

76 lines
2.1 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "SessionFrontendPrivatePCH.h"
#include "ISessionFrontendModule.h"
#include "SDockTab.h"
#include "WorkspaceMenuStructureModule.h"
static const FName SessionFrontendTabName("SessionFrontend");
/**
* Implements the SessionFrontend module.
*/
class FSessionFrontendModule
: public ISessionFrontendModule
{
public:
// ISessionFrontendModule interface
virtual TSharedRef<class SWidget> CreateSessionBrowser( const ISessionManagerRef& SessionManager ) override
{
return SNew(SSessionBrowser, SessionManager);
}
virtual TSharedRef<class SWidget> CreateSessionConsole( const ISessionManagerRef& SessionManager ) override
{
return SNew(SSessionConsole, SessionManager);
}
public:
// IModuleInterface interface
virtual void StartupModule() override
{
auto& TabSpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SessionFrontendTabName, FOnSpawnTab::CreateRaw(this, &FSessionFrontendModule::SpawnSessionFrontendTab))
.SetDisplayName(NSLOCTEXT("FSessionFrontendModule", "FrontendTabTitle", "Session Frontend"))
.SetTooltipText(NSLOCTEXT("FSessionFrontendModule", "FrontendTooltipText", "Open the Session Frontend tab."))
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "SessionFrontEnd.TabIcon"));
#if WITH_EDITOR
TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory());
#else
TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory());
#endif
}
virtual void ShutdownModule() override
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SessionFrontendTabName);
}
private:
/**
* Creates a new session front-end tab.
*
* @param SpawnTabArgs The arguments for the tab to spawn.
* @return The spawned tab.
*/
TSharedRef<SDockTab> SpawnSessionFrontendTab( const FSpawnTabArgs& SpawnTabArgs )
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
DockTab->SetContent(SNew(SSessionFrontend, DockTab, SpawnTabArgs.GetOwnerWindow()));
return DockTab;
}
};
IMPLEMENT_MODULE(FSessionFrontendModule, SessionFrontend);