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141 lines
3.9 KiB
C++
141 lines
3.9 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "ProjectLauncherPrivatePCH.h"
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#include "SExpandableArea.h"
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#define LOCTEXT_NAMESPACE "SProjectLauncherDeployFileServerSettings"
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/* SProjectLauncherDeployFileServerSettings interface
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*****************************************************************************/
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void SProjectLauncherDeployFileServerSettings::Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel )
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{
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Model = InModel;
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ChildSlot
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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SNew(SBorder)
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.Padding(8.0f)
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.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
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[
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// deploy targets area
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SNew(SProjectLauncherDeployTargets, InModel)
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]
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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.Padding(0.0f, 8.0f, 0.0f, 0.0f)
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[
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SNew(SExpandableArea)
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.AreaTitle(LOCTEXT("AdvancedAreaTitle", "Advanced Settings"))
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.InitiallyCollapsed(true)
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.Padding(8.0f)
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.BodyContent()
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.AutoHeight()
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[
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// hide file server check box
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SNew(SCheckBox)
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.IsChecked(this, &SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxIsChecked)
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.OnCheckStateChanged(this, &SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxCheckStateChanged)
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.Padding(FMargin(4.0f, 0.0f))
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.ToolTipText(LOCTEXT("HideWindowCheckBoxTooltip", "If checked, the file server's console window will be hidden from your desktop."))
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.Content()
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[
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SNew(STextBlock)
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.Text(LOCTEXT("HideWindowCheckBoxText", "Hide the file server's console window"))
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]
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]
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+ SVerticalBox::Slot()
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.AutoHeight()
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.Padding(0.0f, 4.0f, 0.0f, 0.0f)
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[
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// streaming file server check box
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SNew(SCheckBox)
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.IsChecked(this, &SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxIsChecked)
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.OnCheckStateChanged(this, &SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxCheckStateChanged)
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.Padding(FMargin(4.0f, 0.0f))
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.ToolTipText(LOCTEXT("StreamingServerCheckBoxTooltip", "If checked, the file server uses an experimental implementation that can serve multiple files simultaneously."))
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.Content()
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[
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SNew(STextBlock)
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.Text(LOCTEXT("StreamingServerCheckBoxText", "Streaming server (experimental)"))
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]
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]
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]
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]
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];
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}
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/* SProjectLauncherDeployFileServerSettings callbacks
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*****************************************************************************/
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void SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxCheckStateChanged( ECheckBoxState NewState )
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{
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ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
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if (SelectedProfile.IsValid())
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{
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SelectedProfile->SetHideFileServerWindow(NewState == ECheckBoxState::Checked);
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}
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}
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ECheckBoxState SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxIsChecked( ) const
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{
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ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
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if (SelectedProfile.IsValid())
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{
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if (SelectedProfile->IsFileServerHidden())
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{
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return ECheckBoxState::Checked;
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}
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}
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return ECheckBoxState::Unchecked;
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}
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void SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxCheckStateChanged( ECheckBoxState NewState )
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{
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ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
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if (SelectedProfile.IsValid())
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{
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SelectedProfile->SetStreamingFileServer(NewState == ECheckBoxState::Checked);
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}
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}
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ECheckBoxState SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxIsChecked( ) const
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{
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ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
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if (SelectedProfile.IsValid())
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{
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if (SelectedProfile->IsFileServerStreaming())
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{
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return ECheckBoxState::Checked;
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}
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}
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return ECheckBoxState::Unchecked;
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}
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#undef LOCTEXT_NAMESPACE
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