Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/Private/Launcher/LauncherProjectPath.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

23 lines
543 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LauncherServicesPrivatePCH.h"
FString FLauncherProjectPath::GetProjectName(const FString& ProjectPath)
{
if (!ProjectPath.IsEmpty())
{
return FPaths::GetBaseFilename(ProjectPath);
}
return FString();
}
FString FLauncherProjectPath::GetProjectBasePath(const FString& ProjectPath)
{
if (!ProjectPath.IsEmpty())
{
FString OutPath = ProjectPath;
FPaths::MakePathRelativeTo(OutPath, *FPaths::RootDir());
return FPaths::GetPath(OutPath);
}
return FString();
}