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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "FunctionalTestingPrivatePCH.h"
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#include "Engine/World.h"
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DEFINE_LOG_CATEGORY(LogFunctionalTest);
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void FFuncTestManager::SetScript(class UFunctionalTestingManager* NewScript)
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{
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TestScript = NewScript;
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}
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bool FFuncTestManager::IsRunning() const
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{
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return TestScript.IsValid() && TestScript->IsRunning();
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}
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bool FFuncTestManager::IsFinished() const
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{
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return (!TestScript.IsValid() || TestScript->IsFinished());
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}
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void FFuncTestManager::SetLooping(const bool bLoop)
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{
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if (TestScript.IsValid())
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{
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TestScript->SetLooped(bLoop);
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}
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}
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void FFuncTestManager::RunAllTestsOnMap(bool bClearLog, bool bRunLooped)
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{
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UWorld* TestWorld = NULL;
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#if WITH_EDITOR
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const TIndirectArray<FWorldContext>& WorldContexts = GEngine->GetWorldContexts();
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for (const FWorldContext& Context : WorldContexts)
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{
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if ((Context.WorldType == EWorldType::PIE) && (Context.World() != NULL))
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{
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TestWorld = Context.World();
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}
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}
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#endif
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if (!TestWorld)
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{
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TestWorld = GWorld;
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UE_LOG(LogFunctionalTest, Warning, TEXT("Functional Test using GWorld. Not correct for PIE"));
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}
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if (TestWorld)
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{
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if (UFunctionalTestingManager::RunAllFunctionalTests(TestWorld, bClearLog, bRunLooped) == false)
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{
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UE_LOG(LogFunctionalTest, Error, TEXT("No functional testing script on map."));
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Exec
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//////////////////////////////////////////////////////////////////////////
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static bool FuncTestExec(UWorld* InWorld, const TCHAR* Command,FOutputDevice& Ar)
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{
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if(FParse::Command(&Command,TEXT("ftest")))
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{
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if(FParse::Command(&Command,TEXT("start")))
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{
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const bool bLooped = FParse::Command(&Command,TEXT("loop"));
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//instead of allowing straight use of the functional test framework, this should go through the automation framework and kick off one of the Editor/Client functional tests
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//FFunctionalTestingModule::Get()->RunAllTestsOnMap(/*bClearLog=*/true, bLooped);
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FString TestName = InWorld->GetName();
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FString AutomationString = FString::Printf(TEXT("Automation RunTests FunctionalTesting.%s"), *TestName);
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GEngine->Exec(InWorld, *AutomationString);
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}
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return true;
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}
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return false;
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}
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FStaticSelfRegisteringExec FuncTestExecRegistration(FuncTestExec); |