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31 lines
555 B
C#
31 lines
555 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class FunctionalTesting : ModuleRules
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{
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public FunctionalTesting(TargetInfo Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"MessageLog",
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"AIModule",
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"RenderCore"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"MessageLog/Public",
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"Stats/Public",
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"Developer/FunctionalTesting/Private",
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}
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);
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}
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}
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