Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/BlueprintNativeCodeGen.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

44 lines
957 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintNativeCodeGen : ModuleRules
{
public BlueprintNativeCodeGen(TargetInfo Target)
{
PrivateIncludePaths.Add("BlueprintNativeCodeGen/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"UnrealEd",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"KismetCompiler",
"Json",
"JsonUtilities",
"BlueprintCompilerCppBackend",
"GameProjectGeneration",
"Projects",
"Kismet",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
}
}