Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/AssetTools.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

75 lines
1.4 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetTools : ModuleRules
{
public AssetTools(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/AssetTools/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CurveAssetEditor",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TextureEditor",
"UnrealEd",
"Kismet",
"Landscape",
"Foliage",
"Niagara",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Analytics",
"AssetRegistry",
"ContentBrowser",
"CollectionManager",
"CurveAssetEditor",
"DesktopPlatform",
"EditorWidgets",
"GameProjectGeneration",
"Kismet",
"MainFrame",
"MaterialEditor",
"Persona",
"FontEditor",
"SoundCueEditor",
"SoundClassEditor",
"SourceControl",
"Landscape",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"CollectionManager",
"CurveTableEditor",
"DataTableEditor",
"DesktopPlatform",
"DestructibleMeshEditor",
"EditorWidgets",
"GameProjectGeneration",
"PropertyEditor",
"MainFrame",
"MaterialEditor",
"Persona",
"FontEditor",
"SoundCueEditor",
"SoundClassEditor"
}
);
}
}