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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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IAndroidDeviceDetection.h: Declares the IAndroidDeviceDetection interface.
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=============================================================================*/
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#pragma once
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struct FAndroidDeviceInfo
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{
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// Device serial number, used to route ADB commands to a specific device
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FString SerialNumber;
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// Device model name
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FString Model;
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// Device name
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FString DeviceName;
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// User-visible version of android installed (ro.build.version.release)
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FString HumanAndroidVersion;
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// Android SDK version supported by the device (ro.build.version.sdk - note: deprecated in 4 according to docs, but version 4 devices return an empty string when querying the 'replacement' SDK_INT)
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int32 SDKVersion;
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// List of supported OpenGL extensions (retrieved via SurfaceFlinger)
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FString GLESExtensions;
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// Supported GLES version (ro.opengles.version)
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int32 GLESVersion;
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// Is the device authorized for USB communication? If not, then none of the other properties besides the serial number will be valid
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bool bUnauthorizedDevice;
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FAndroidDeviceInfo()
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: SDKVersion(INDEX_NONE)
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, GLESVersion(INDEX_NONE)
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, bUnauthorizedDevice(false)
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{
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}
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};
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/**
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* Interface for AndroidDeviceDetection module.
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*/
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class IAndroidDeviceDetection
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{
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public:
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virtual const TMap<FString,FAndroidDeviceInfo>& GetDeviceMap() = 0;
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virtual FCriticalSection* GetDeviceMapLock() = 0;
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virtual void UpdateADBPath() = 0;
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protected:
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/**
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* Virtual destructor
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*/
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virtual ~IAndroidDeviceDetection() { }
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};
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