Files
UnrealEngineUWP/Engine/Source/ThirdParty/Perforce
Ben Marsh 2897458ba4 Horde: Fix corrupt data in native Perforce library when server returns gzipped streams.
- Implementation of this logic exists within the p4 library, but is required to be reimplemented by any custom filesystem implementations.
- Add header for gzip.h utility class used by regular implementation so we can duplicate the logic for our overriden impl.
- Move output folder for compiled binaries under Engine/Binaries.

#preflight none

[CL 19309319 by Ben Marsh in ue5-main branch]
2022-03-08 15:14:22 -05:00
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