Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer
History
andrew ladenberger 00d77a49ee Removed a few high-frequency/low-value Slate RT stats to improve profiler readability and stability
#rb matt.kuhlenschmidt

#ROBOMERGE-AUTHOR: andrew.ladenberger
#ROBOMERGE-SOURCE: CL 19375756 via CL 19375763 via CL 19377309 via CL 19392399 via CL 19392529
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19402293 by andrew ladenberger in ue5-main branch]
2022-03-16 03:04:01 -04:00
..
Private
Removed a few high-frequency/low-value Slate RT stats to improve profiler readability and stability
2022-03-16 03:04:01 -04:00
Public/Interfaces
Slate: Clear the uncached draw elements and the batches elements once they are rendered. We do this to remove hard references to the Glyph Sequence from the previous frame. Cached draw elements are still cached. An old Glyph Sequence may still be a reference in a cached element but it is the responsibility of the SWidget to do the proper invalidation. Deprecated the FSlateRenderer::GetDrawBuffer to remind the user to call FSlateRenderer::ReleaseDrawBuffer.
2022-02-24 23:56:41 -05:00
SlateRHIRenderer.Build.cs
…
Powered by Gitea Page: 1091ms Template: 24ms
English
English
Licenses API