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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Public
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Michael Lentine 3c9dfe96d1 Delete PhysX.
#rb Benn.Gallagher
#preflight 62292a4bcc09078bab64d667

[CL 19337868 by Michael Lentine in ue5-main branch]
2022-03-10 12:26:39 -05:00
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Chaos
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PhysicalMaterials
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BodyInstanceCore.h
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BodySetupCore.h
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BodySetupEnums.h
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ChaosInterfaceWrapperCore.h
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ChaosSQTypes.h
Chaos: Fix sweep face selection for triangle meshes that are separate but co-located, ensuring we pick the face most opposing the sweep direction.
2022-03-04 04:08:15 -05:00
CollisionQueryFilterCallbackCore.h
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CollisionShape.h
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Interface_CollisionDataProviderCore.h
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PhysDerivedDataPublic.h
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PhysicsCore.h
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PhysicsCoreModule.h
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PhysicsInitialization.h
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PhysicsInterfaceDeclaresCore.h
Delete PhysX.
2022-03-10 12:26:39 -05:00
PhysicsInterfaceTypesCore.h
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PhysicsInterfaceUtilsCore.h
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PhysicsInterfaceWrapperShared.h
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PhysicsPublicCore.h
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PhysicsSettingsCore.h
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PhysicsSettingsEnums.h
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PhysicsSQ.h
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PhysTestSerializer.h
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PhysXIncludes.h
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PhysXInterfaceWrapperCore.h
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PhysXPublicCore.h
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PhysXSupportCore.h
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PhysXToChaosUtil.h
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SQAccelerator.h
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SQCapture.h
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SQVerifier.h
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