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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private
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Michael Lentine 3c9dfe96d1 Delete PhysX.
#rb Benn.Gallagher
#preflight 62292a4bcc09078bab64d667

[CL 19337868 by Michael Lentine in ue5-main branch]
2022-03-10 12:26:39 -05:00
..
BodyInstanceCore.cpp
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BodySetupCore.cpp
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ChaosConstraintSettings.cpp
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ChaosEngineInterface.cpp
Fix FVector conversion errors after FVector constructor was made explicit.
2022-03-04 03:51:07 -05:00
ChaosInterfaceWrapperCore.cpp
Chaos: Implement SetLocalTransform for Chaos interface.
2022-03-01 19:55:30 -05:00
ChaosPhysicalMaterial.cpp
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ChaosScene.cpp
Fixed Chaos scene using a game thread only API for an external call which can come from any non-physics thread
2022-02-24 17:15:52 -05:00
ChaosSQTypes.cpp
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PhysicalMaterial.cpp
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PhysicsCore.cpp
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PhysicsCoreModule.cpp
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PhysicsInitialization.cpp
Delete PhysX.
2022-03-10 12:26:39 -05:00
PhysicsInterfaceUtilsCore.cpp
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PhysicsSettingsCore.cpp
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PhysTestSerializer.cpp
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PhysXLibs.cpp
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PhysXPublicCore.cpp
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PhysXSupportCore.cpp
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SceneQueryChaosImp.h
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SceneQueryPhysXImp.h
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SQAccelerator.cpp
Chaos: Fix sweep face selection for triangle meshes that are separate but co-located, ensuring we pick the face most opposing the sweep direction.
2022-03-04 04:08:15 -05:00
SQCapture.cpp
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