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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private
History
Josh Adams f8f462876d - Added a -LookLooseFirst commandline option that tells pak file system to prefer loose files before looking in the pak, instead of falling back to loose when not found in the pak (this is useufl for quickly patching a pak with some local files for debugging)
#rb matt.peters
#jria none
#preflight 621016fa676ae0301347ed92

[CL 19057756 by Josh Adams in ue5-main branch]
2022-02-18 17:15:58 -05:00
..
FilePackageStore.cpp
AsyncLoading2:
2022-01-19 18:28:42 -05:00
FilePackageStore.h
AsyncLoading2:
2022-01-19 18:28:42 -05:00
GenericPlatformIoDispatcher.cpp
Move IoDispatcherFileBackend from Core to PakFile
2021-12-15 03:24:48 -05:00
GenericPlatformIoDispatcher.h
Move IoDispatcherFileBackend from Core to PakFile
2021-12-15 03:24:48 -05:00
IoDispatcherFileBackend.cpp
Removed option to run with package data in iostore and shaders in pak
2022-01-31 03:49:53 -05:00
IoDispatcherFileBackend.h
Removed option to run with package data in iostore and shaders in pak
2022-01-31 03:49:53 -05:00
IPlatformFilePak.cpp
- Added a -LookLooseFirst commandline option that tells pak file system to prefer loose files before looking in the pak, instead of falling back to loose when not found in the pak (this is useufl for quickly patching a pak with some local files for debugging)
2022-02-18 17:15:58 -05:00
SignedArchiveReader.cpp
…
SignedArchiveReader.h
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