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To support this, adds an AggGeom to the dynamic mesh component, which collision update functions should update instead of the one on the current BodySetup. This ensures new collision changes are not overwritten by an async build replacing the BodySetup. #rb rinat.abdrashitov #rb ryan.schmidt #preflight 622c179f902b7ca699efb24a [CL 19366917 by Jimmy Andrews in ue5-main branch]