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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/Intersection
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Jimmy Andrews e5708ff28c remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
#rb tyson.brochu
#rnx
#preflight 6195872476668b37001d1141

#ushell-cherrypick of 18231220 by Jimmy.Andrews

[CL 18232491 by Jimmy Andrews in ue5-main branch]
2021-11-17 21:03:28 -05:00
..
ContainmentQueries3.h
…
IntersectionQueries2.h
Implement brute force Triangle, Island and Mesh marquee selection in UV Editor
2021-10-14 07:48:17 -04:00
IntersectionQueries3.h
…
IntersectionUtil.h
…
Intersector1.h
…
IntrLine2Line2.h
…
IntrLine2Triangle2.h
…
IntrRay3AxisAlignedBox3.h
remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
2021-11-17 21:03:28 -05:00
IntrRay3Triangle3.h
remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
2021-11-17 21:03:28 -05:00
IntrSegment2Segment2.h
make segment2 intersection more robust and make both implementations consistent
2021-11-11 17:39:13 -05:00
IntrSegment2Triangle2.h
…
IntrTriangle2AxisAlignedBox2.h
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
2021-10-12 21:21:22 -04:00
IntrTriangle2Triangle2.h
…
IntrTriangle3Triangle3.h
…
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