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- add FColliderMeshProjectionTarget to allow a FColliderMesh to be used as a projection target - remove dead code from TDenseGrid3 - add TBlockedDenseGrid3, variant of TDenseGrid3 that lazy-allocates sub-blocks of a dense grid, to reduce memory usage in sparse/narrow-band situations on large uniform grids - replace usage of TDenseGrid3 in FMarchingCubes with TBlockedDenseGrid3, to reduce memory footprint on large meshing problems #rb David.Hill, Jimmy.Andrews #jira UE-141151 #preflight 61fc0007176256ec4f744c4 #lockdown Aurel.Cordonnier #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 18846016 in //UE5/Release-5.0/... via CL 18846053 via CL 18846421 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042) [CL 18846468 by ryan schmidt in ue5-main branch]