Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/CoreUObject.Build.cs
CarlMagnus Nordin fb1684f99b PackageStore refactor
* Decouple container concept from IoDispatcher
* Decoiuple PackageStore implementation from AsyncLoading2
* Restore ucas unmount fix that got kist when merrging from UE4
* Fix packages being left in the PackageStiore even after unmounting contaiiners

#rnx
#rb pj.kack, per.larsson
#preflight 61520cc52afc2d0001146ce7

[CL 17641845 by CarlMagnus Nordin in ue5-main branch]
2021-09-28 01:03:00 -04:00

37 lines
882 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CoreUObject : ModuleRules
{
public CoreUObject(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/CoreUObjectPrivatePCH.h";
SharedPCHHeaderFile = "Public/CoreUObjectSharedPCH.h";
PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TargetPlatform",
}
);
PublicDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("TraceLog");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.Add("Json");
//@TODO: UE-127233
// UnsafeTypeCastWarningLevel = WarningLevel.Warning;
if (Target.bBuildWithEditorOnlyData)
{
PrivateDependencyModuleNames.Add("DerivedDataCache");
}
}
}