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According to DataDrivenPlatformInfo.ini, Mac only supports shader platforms SP_METAL_SM5, SP_METAL_MRT_MAC, and SP_METAL_MACES3_1. The SP_METAL platforms was used when creating a null RHI on Mac however and resulting in an assert of an unsupported shader platform when running a dedicated server (and -nullrhi one presumes although that remains untested). #jira UE-140407 #rnx #rb will.damon #preflight 62027410bf1c496911458426 #ROBOMERGE-AUTHOR: martin.ridgers #ROBOMERGE-SOURCE: CL 18901531 in //UE5/Release-5.0/... via CL 18901589 via CL 18901729 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v912-18901109) [CL 18901743 by martin ridgers in ue5-main branch]